Player Matchup

Geb
Geb
 
Geb
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alastor_Seynire
Gilgamesh
Level 123
God Stats
27W - 22L
1,129 SR
Queue Stats
296W - 270L
1,522 Elo+
Party 2
Nox
Nox
AngerPiglet
Nox
Level 140
God Stats
1W - 0L
1,449 SR
Queue Stats
197W - 176L
1,539 Elo+
Solo
Hel
Hel
Jubei_Valentine
Hel
Level 149
God Stats
14W - 15L
1,385 SR
Queue Stats
637W - 594L
1,508 Elo+
Party 2
Izanami
Izanami
SDI ApheillionX
Izanami
Level 154
God Stats
5W - 2L
1,680 SR
Queue Stats
244W - 242L
1,538 Elo+
Solo
Team Averages
Level 138
1,429 SR
1,522 Elo+

VS

Team Averages
Level 86
1,648 SR
1,512 Elo+
Kali
Kali
Aqua xRaid
Kali
Level 157
God Stats
3W - 4L
1,673 SR
Queue Stats
283W - 283L
1,563 Elo+
Party 1
Ares
Ares
Balladin Kun
Ares
Level 68
God Stats
8W - 10L
1,550 SR
Queue Stats
171W - 190L
1,563 Elo+
Party 1
Zhong Kui
Zhong Kui
Izzyeto9
Zhong Kui
Level 87
God Stats
18W - 14L
1,558 SR
Queue Stats
416W - 467L
1,342 Elo+
Solo
Janus
Janus
MamillaeLuv
Janus
Level 109
God Stats
11W - 2L
1,960 SR
Queue Stats
291W - 293L
1,546 Elo+
Solo
Chiron
Chiron
onii-chan69666
Chiron
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
1 / 1 / 1
4,350
621
1,990
3,811
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Alastor_Seynire
Gilgamesh
8
1 / 1 / 1
4,455
636
2,330
3,760
1,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 1
3,965
566
779
3,565
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 0
4,762
680
2,189
2,069
406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 0
4,046
578
3,088
2,700
666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,195
599
1,494
4,406
1,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,862
552
967
3,750
1,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Izzyeto9
Zhong Kui
7
1 / 2 / 0
4,418
631
1,854
4,479
2,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

2
0 / 1 / 0
3,056
437
0
798
213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 1
3,462
495
1,979
3,067
648
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
1
1.5
W
Gilgamesh
Alastor_Seynire
Gilgamesh
1
1
1
1.5
W
0
0
1
0.5
L
1
0
0
1
L
0
0
0
0
L
Zhong Kui
Izzyeto9
Zhong Kui
1
2
0
0.5
W
2
0
0
2
L
0
1
0
0
W
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,376
Damage
6,294
15,905
Taken
16,500
6,170
Mitigated
6,319
6,696
Healing
5,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,990
534
0
2,098
3,811
1,903
0
90
3,721
15,024
0
W
Gilgamesh
Alastor_Seynire
Gilgamesh
2,330
963
0
1,202
3,760
1,934
215
1,528
2,232
0
19,175
W
779
356
0
1,273
3,565
1,261
0
468
3,097
9,380
0
L
1,494
650
0
1,340
4,406
1,184
0
2,135
2,271
0
18,003
L
967
0
441
804
3,750
1,545
0
517
3,233
9,642
0
L
Zhong Kui
Izzyeto9
Zhong Kui
1,854
678
0
1,669
4,479
2,729
404
440
4,039
14,298
3,400
W
2,189
76
0
1,127
2,069
406
0
0
2,069
23,923
0
L
0
0
0
120
798
213
0
511
287
5,136
0
W
3,088
2,564
0
996
2,700
666
0
409
2,291
0
21,927
L
1,979
97
368
768
3,067
648
0
1,355
1,712
0
10,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,578
Gold Earned
18,993
198
Minions Killed
123
0
Camps Cleared
0
698,823
Distance Traveled
551,023
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,350
621
35
5
0
146,400
3
W
Gilgamesh
4,455
636
45
6
0
137,563
3
W
Nox
3,965
566
18
3
0
136,715
2
L
Kali
4,195
599
41
6
0
157,385
5
L
Ares
3,862
552
16
2
0
136,133
2
L
Zhong Kui
4,418
631
35
5
0
99,944
2
W
Hel
4,762
680
47
7
0
142,542
3
L
Janus
3,056
437
7
1
0
27,238
0
W
Izanami
4,046
578
53
8
0
135,603
2
L
Chiron
3,462
495
24
3
0
130,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role