Player Matchup

Jormungandr
Jormungandr
Spyrit Angel
Jormungandr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,442 Elo+
Party 1
Ra
Ra
adannianim
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,078 Elo+
Party 2
Yemoja
Yemoja
jeaggerjack
Yemoja
Level 160
God Stats
7W - 12L
1,447 SR
Queue Stats
483W - 483L
1,533 Elo+
Party 1
Izanami
Izanami
tardedguy69
Izanami
Level 24
God Stats
0W - 2L
1,761 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
vince83papale
Gilgamesh
Level 33
God Stats
0W - 1L
1,707 SR
Queue Stats
2W - 7L
1,171 Elo+
Party 2
Team Averages
Level 86
1,583 SR
1,345 Elo+

VS

Team Averages
Level 91
1,506 SR
1,459 Elo+
Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CruxTh
Chaac
Level 46
God Stats
1W - 0L
1,676 SR
Queue Stats
24W - 23L
1,476 Elo+
Solo
Osiris
Osiris
Darkwolfe2004
Osiris
Level 87
God Stats
2W - 0L
1,425 SR
Queue Stats
7W - 11L
1,327 Elo+
Solo
Cthulhu
Cthulhu
HULKforlife
Cthulhu
Level 159
God Stats
2W - 3L
1,397 SR
Queue Stats
254W - 266L
1,492 Elo+
Solo
Serqet
Serqet
SirLopezzz
Serqet
Level 58
God Stats
7W - 3L
1,532 SR
Queue Stats
63W - 46L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Spyrit Angel
Jormungandr
16
2 / 5 / 7
10,133
676
10,726
20,951
29,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 11 / 5
10,111
674
10,096
20,732
8,926
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
18
3 / 2 / 8
11,826
788
7,414
22,089
27,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
tardedguy69
Izanami
15
2 / 10 / 7
10,094
673
8,159
17,669
7,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
vince83papale
Gilgamesh
15
2 / 10 / 7
10,126
675
7,898
22,943
12,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
16 / 0 / 15
14,955
997
40,142
7,864
4,465
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
CruxTh
Chaac
17
5 / 1 / 21
11,829
789
19,087
21,026
26,193
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
13 / 7 / 14
14,021
935
13,001
18,933
19,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
HULKforlife
Cthulhu
16
0 / 2 / 25
11,405
760
10,139
17,238
26,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Serqet
SirLopezzz
Serqet
20
4 / 2 / 17
12,314
821
12,532
10,858
5,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
130
12
Kills
38
38
Deaths
12
34
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
16
0
15
23.5
W
Chaac
CruxTh
Chaac
5
1
21
15.5
W
13
7
14
2.86
W
Cthulhu
HULKforlife
Cthulhu
0
2
25
6.25
W
Serqet
SirLopezzz
Serqet
4
2
17
6.25
L
Jormungandr
Spyrit Angel
Jormungandr
2
5
7
1.1
L
3
11
5
0.5
L
Yemoja
3
2
8
3.5
L
Izanami
tardedguy69
Izanami
2
10
7
0.55
L
Gilgamesh
vince83papale
Gilgamesh
2
10
7
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,293
Damage
94,901
104,384
Taken
75,919
85,711
Mitigated
83,204
22,482
Healing
25,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
40,142
1,103
743
3,890
7,864
4,465
2,202
3,100
4,764
83,097
0
W
Chaac
CruxTh
Chaac
19,087
3,481
0
7,180
21,026
26,193
1,306
7,635
13,391
445
38,147
W
13,001
5,299
0
3,995
18,933
19,751
465
6,979
11,954
370
30,804
W
Cthulhu
HULKforlife
Cthulhu
10,139
1,018
3,722
3,177
17,238
26,936
863
7,004
10,234
23,579
0
W
Serqet
SirLopezzz
Serqet
12,532
2,973
1,665
1,491
10,858
5,859
2,093
4,251
6,607
0
51,549
L
Jormungandr
Spyrit Angel
Jormungandr
10,726
1,244
0
14
20,951
29,161
0
9,268
11,683
28,007
0
L
10,096
1,194
2,136
2,904
20,732
8,926
2
12,101
7,894
23,952
0
L
Yemoja
7,414
1,792
6,921
4,744
22,089
27,282
0
10,486
10,912
30,258
0
L
Izanami
tardedguy69
Izanami
8,159
4,758
521
1,359
17,669
7,602
0
10,288
7,271
0
19,603
L
Gilgamesh
vince83papale
Gilgamesh
7,898
1,452
0
3,883
22,943
12,740
0
8,863
13,868
0
22,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,290
Gold Earned
64,524
180
Minions Killed
333
1
Camps Cleared
12
1,071,018
Distance Traveled
1,484,104
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,955
997
132
9
2
293,794
0
W
Chaac
11,829
789
48
3
2
329,048
2
W
Osiris
14,021
935
28
2
1
263,737
0
W
Cthulhu
11,405
760
21
1
0
275,063
1
W
Serqet
12,314
821
104
7
7
322,462
2
L
Jormungandr
10,133
676
39
3
0
229,790
0
L
Ra
10,111
674
40
3
1
195,117
0
L
Yemoja
11,826
788
43
3
0
242,515
3
L
Izanami
10,094
673
35
2
0
197,670
0
L
Gilgamesh
10,126
675
23
2
0
205,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role