Player Matchup

Chaac
Chaac
KingStorm62
Chaac
Level 28
God Stats
11W - 22L
1,518 SR
Queue Stats
146W - 160L
1,514 Elo+
Party 1
Athena
Athena
Marceldarion
Athena
Level 23
God Stats
20W - 14L
1,632 SR
Queue Stats
94W - 87L
1,541 Elo+
Solo
Nike
Nike
jackfrostzs
Nike
Level 29
God Stats
16W - 15L
1,538 SR
Queue Stats
196W - 213L
1,454 Elo+
Party 1
Agni
Agni
samuelqin69
Agni
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,265 Elo+
Solo
Cthulhu
Cthulhu
turne-fofa
Cthulhu
Level 27
God Stats
42W - 30L
1,565 SR
Queue Stats
235W - 219L
1,453 Elo+
Solo
Team Averages
Level 23
1,550 SR
1,445 Elo+

VS

Team Averages
Level 17
1,570 SR
1,423 Elo+
Zhong Kui
Zhong Kui
AmosSM
Zhong Kui
Level 26
God Stats
2W - 4L
1,621 SR
Queue Stats
48W - 65L
1,355 Elo+
Solo
Thanatos
Thanatos
Cold_Gelatto
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,588 Elo+
Solo
Cthulhu
Cthulhu
J00Ramos
Cthulhu
Level 15
God Stats
1W - 2L
1,729 SR
Queue Stats
29W - 29L
1,478 Elo+
Solo
Ymir
Ymir
aorust
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,473 Elo+
Solo
Sylvanus
Sylvanus
swmartins
Sylvanus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 27
10,404
1,040
11,358
9,045
13,252
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
18
4 / 3 / 21
10,804
1,080
8,636
10,609
9,670
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 1 / 25
11,422
1,142
18,499
13,137
10,725
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
14 / 3 / 16
12,088
1,209
17,048
6,945
2,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
turne-fofa
Cthulhu
18
9 / 3 / 25
12,043
1,204
20,799
11,916
11,282
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

297

VS

Team 2 Tickets

61

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AmosSM
Zhong Kui
16
1 / 6 / 8
10,030
1,003
15,494
13,990
11,058
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Cold_Gelatto
Thanatos
16
7 / 7 / 1
11,588
1,159
10,116
12,937
5,233
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
J00Ramos
Cthulhu
15
0 / 5 / 5
9,157
916
9,967
17,929
23,025
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
aorust
Ymir
16
0 / 10 / 6
9,338
934
6,102
19,904
24,383
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
swmartins
Sylvanus
15
2 / 10 / 1
9,043
904
5,529
17,473
9,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
31
38
Kills
10
10
Deaths
38
114
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AmosSM
Zhong Kui
1
6
8
0.83
L
Thanatos
Cold_Gelatto
Thanatos
7
7
1
1.07
L
Cthulhu
J00Ramos
Cthulhu
0
5
5
0.5
W
3
0
27
16.5
W
Athena
4
3
21
4.83
L
Ymir
aorust
Ymir
0
10
6
0.3
W
8
1
25
20.5
W
14
3
16
7.33
L
Sylvanus
swmartins
Sylvanus
2
10
1
0.25
W
Cthulhu
turne-fofa
Cthulhu
9
3
25
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,340
Damage
47,208
51,652
Taken
82,233
47,460
Mitigated
72,749
7,754
Healing
13,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AmosSM
Zhong Kui
15,494
2,400
0
2,079
13,990
11,058
0
8,139
5,851
25,379
0
L
Thanatos
Cold_Gelatto
Thanatos
10,116
1,685
0
5,205
12,937
5,233
0
6,436
6,339
0
18,849
L
Cthulhu
J00Ramos
Cthulhu
9,967
991
291
0
17,929
23,025
0
10,932
6,997
30,068
0
W
11,358
3,231
0
1,066
9,045
13,252
0
6,622
2,423
0
14,035
W
Athena
8,636
3,449
0
110
10,609
9,670
0
8,903
1,706
17,038
0
L
Ymir
aorust
Ymir
6,102
2,323
0
38
19,904
24,383
0
10,393
9,511
18,331
0
W
18,499
7,849
0
1,306
13,137
10,725
0
8,572
4,565
0
30,755
W
17,048
2,416
0
342
6,945
2,531
0
4,526
2,419
33,298
0
L
Sylvanus
swmartins
Sylvanus
5,529
2,127
3,722
2,447
17,473
9,050
0
10,583
6,890
10,744
0
W
Cthulhu
turne-fofa
Cthulhu
20,799
1,359
2,107
2,823
11,916
11,282
0
8,469
3,447
44,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,761
Gold Earned
49,156
161
Minions Killed
123
4
Camps Cleared
4
896,568
Distance Traveled
777,821
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,030
1,003
27
3
2
164,458
0
L
Thanatos
11,588
1,159
14
1
1
181,867
0
L
Cthulhu
9,157
916
33
3
1
181,088
0
W
Chaac
10,404
1,040
14
1
1
168,458
0
W
Athena
10,804
1,080
24
2
0
168,458
0
L
Ymir
9,338
934
35
4
0
123,837
0
W
Nike
11,422
1,142
28
3
0
200,723
0
W
Agni
12,088
1,209
44
4
2
157,359
0
L
Sylvanus
9,043
904
14
1
0
126,571
0
W
Cthulhu
12,043
1,204
51
5
1
201,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role