Player Matchup

Awilix
Awilix
HvS Bear
Awilix
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,413 Elo+
Party 2
Tiamat
Tiamat
NowYouGoToGulag
Tiamat
Level 45
God Stats
44W - 28L
1,644 SR
Queue Stats
146W - 118L
1,549 Elo+
Solo
Hercules
Hercules
THEFADEDMONK
Hercules
Level 160
God Stats
4W - 0L
1,661 SR
Queue Stats
46W - 70L
1,459 Elo+
Party 2
Team Averages
Level 73
1,602 SR
1,474 Elo+

VS

Team Averages
Level 72
1,478 SR
1,685 Elo+
Tsukuyomi
Tsukuyomi
Grimm-_-Thanos
Tsukuyomi
Level 99
God Stats
7W - 5L
1,486 SR
Queue Stats
192W - 145L
1,684 Elo+
Party 1
Ra
Ra
HeIsGaming
Ra
Level 28
God Stats
1W - 2L
1,299 SR
Queue Stats
46W - 26L
1,703 Elo+
Party 1
Hun Batz
Hun Batz
The_Smacked_Hoe
Hun Batz
Level 89
God Stats
2W - 2L
1,648 SR
Queue Stats
130W - 104L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HvS Bear
Awilix
16
3 / 8 / 10
12,441
691
8,796
17,588
6,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
11 / 7 / 5
14,193
789
21,536
15,714
11,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
THEFADEDMONK
Hercules
16
3 / 6 / 12
12,277
682
7,415
34,148
36,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Grimm-_-Thanos
Tsukuyomi
15
10 / 8 / 8
12,582
699
23,556
17,708
6,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
3 / 7 / 11
11,147
619
10,600
12,480
4,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
16
8 / 2 / 11
13,216
734
20,708
16,077
10,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
51
17
Kills
21
21
Deaths
17
27
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Grimm-_-Thanos
Tsukuyomi
10
8
8
1.75
L
3
7
11
1.21
W
Awilix
HvS Bear
Awilix
3
8
10
1
W
11
7
5
1.93
W
Hercules
THEFADEDMONK
Hercules
3
6
12
1.5
L
Hun Batz
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,747
Damage
54,864
67,450
Taken
46,265
53,300
Mitigated
20,667
19,289
Healing
6,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Grimm-_-Thanos
Tsukuyomi
23,556
5,610
0
1,120
17,708
6,269
517
8,828
8,332
0
54,343
L
10,600
460
2,138
2,921
12,480
4,150
232
6,169
5,913
32,965
0
W
Awilix
HvS Bear
Awilix
8,796
2,557
0
1,841
17,588
6,165
1,101
1,257
16,331
0
38,713
W
21,536
1,241
204
4,585
15,714
11,057
1,213
3,339
12,375
49,643
0
W
Hercules
THEFADEDMONK
Hercules
7,415
995
0
12,659
34,148
36,078
594
6,357
27,791
0
28,757
L
Hun Batz
20,708
4,689
0
122
16,077
10,248
0
6,355
9,414
0
51,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,911
Gold Earned
36,945
170
Minions Killed
208
3
Camps Cleared
10
996,462
Distance Traveled
968,132
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,582
699
70
4
4
303,273
3
L
Ra
11,147
619
62
3
3
307,606
4
W
Awilix
12,441
691
54
3
1
341,829
0
W
Tiamat
14,193
789
84
5
1
314,987
0
W
Hercules
12,277
682
32
2
1
339,646
1
L
Hun Batz
13,216
734
76
4
3
357,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role