Player Matchup

Fafnir
Fafnir
Andrey_pinheiro
Fafnir
Level 60
God Stats
2W - 0L
1,660 SR
Queue Stats
17W - 31L
1,375 Elo+
Party 2
Janus
Janus
FP_ONE
Janus
Level 66
God Stats
2W - 4L
1,207 SR
Queue Stats
65W - 89L
1,377 Elo+
Party 2
Chiron
Chiron
I-Crazy_diamond
Chiron
Level 25
God Stats
1W - 0L
1,758 SR
Queue Stats
2W - 3L
1,313 Elo+
Party 2
Team Averages
Level 50
1,542 SR
1,355 Elo+

VS

Team Averages
Level 83
1,529 SR
1,403 Elo+
Rama
Rama
Legendary Fury9
Rama
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 24L
1,248 Elo+
Solo
Zeus
Zeus
TOKINOKAMIzz
Zeus
Level 128
God Stats
10W - 5L
1,637 SR
Queue Stats
129W - 148L
1,483 Elo+
Party 1
Bacchus
Bacchus
Yamoshi00006
Bacchus
Level 68
God Stats
1W - 2L
1,451 SR
Queue Stats
59W - 59L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
10,544
620
3,221
16,013
20,286
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
FP_ONE
Janus
15
3 / 1 / 6
11,042
650
11,245
10,352
3,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
10 / 3 / 2
12,327
725
22,073
17,883
7,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
9,174
540
3,829
9,636
3,754
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 7 / 4
9,729
572
17,452
9,741
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Yamoshi00006
Bacchus
14
4 / 3 / 2
11,631
684
11,092
22,486
32,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
6
6
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
Janus
FP_ONE
Janus
3
1
6
6
W
10
3
2
3.67
L
1
3
3
0.83
L
1
7
4
0.43
L
Bacchus
Yamoshi00006
Bacchus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,539
Damage
32,373
44,248
Taken
41,863
31,569
Mitigated
39,591
19,433
Healing
5,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,221
913
105
4,159
16,013
20,286
484
10,934
5,079
11,688
0
W
Janus
FP_ONE
Janus
11,245
492
184
4,010
10,352
3,886
1,122
7,679
2,673
50,777
0
W
22,073
10,531
1,636
9,339
17,883
7,397
1,649
11,345
6,538
0
61,764
L
3,829
1,516
0
1,050
9,636
3,754
38
2,129
7,357
0
18,260
L
17,452
1,062
0
0
9,741
3,726
29
5,265
4,164
43,050
0
L
Bacchus
Yamoshi00006
Bacchus
11,092
1,453
102
3,885
22,486
32,111
0
6,371
15,653
27,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,913
Gold Earned
30,534
200
Minions Killed
137
10
Camps Cleared
5
939,793
Distance Traveled
690,086
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,544
620
17
1
2
304,523
4
W
Janus
11,042
650
89
5
5
324,855
3
W
Chiron
12,327
725
94
6
3
310,415
3
L
Rama
9,174
540
32
2
1
141,119
2
L
Zeus
9,729
572
77
5
4
231,880
1
L
Bacchus
11,631
684
28
2
0
317,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role