Player Matchup

Bellona
Bellona
ISuckAtUsername
Bellona
Level 61
God Stats
0W - 2L
1,389 SR
Queue Stats
17W - 19L
1,278 Elo+
Party 2
Bacchus
Bacchus
killerkael1000
Bacchus
Level 18
God Stats
9W - 6L
1,497 SR
Queue Stats
17W - 20L
1,279 Elo+
Party 2
Hera
Hera
lord_sparky_1
Hera
Level 47
God Stats
5W - 1L
1,760 SR
Queue Stats
71W - 71L
1,390 Elo+
Solo
Team Averages
Level 42
1,549 SR
1,316 Elo+

VS

Team Averages
Level 34
1,328 SR
1,294 Elo+
Nike
Nike
AndoIsBack
Nike
Level 68
God Stats
1W - 1L
1,228 SR
Queue Stats
322W - 488L
1,299 Elo+
Party 1
Bellona
Bellona
BewareDaLilman
Bellona
Level 18
God Stats
24W - 44L
1,256 SR
Queue Stats
71W - 138L
1,152 Elo+
Party 1
Athena
Athena
Froot Snacc
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 48L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 3
9,118
701
10,273
13,683
12,640
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 6 / 2
8,237
634
7,905
10,400
6,378
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 3
8,397
646
5,496
2,879
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 4 / 3
9,620
740
11,535
12,212
12,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 4 / 7
8,626
664
6,901
10,584
11,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
10
0 / 1 / 10
8,586
660
2,786
10,977
11,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
9
Kills
11
11
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
8
4
3
2.38
W
3
4
7
1.63
W
Athena
0
1
10
5
L
4
4
3
1.38
L
2
6
2
0.5
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
21,222
26,962
Taken
33,773
19,743
Mitigated
35,406
2,420
Healing
2,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,535
2,481
0
1,510
12,212
12,238
0
5,335
6,877
0
30,741
W
6,901
1,296
0
615
10,584
11,860
471
6,397
4,187
0
20,722
W
Athena
2,786
776
0
483
10,977
11,308
547
5,351
5,626
11,968
0
L
10,273
2,359
0
1,677
13,683
12,640
90
2,162
11,521
5,831
21,076
L
7,905
761
0
33
10,400
6,378
210
1,097
9,303
12,949
0
L
5,496
1,012
0
710
2,879
725
0
361
2,518
16,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,752
Gold Earned
26,832
71
Minions Killed
79
4
Camps Cleared
6
581,794
Distance Traveled
659,336
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,620
740
27
2
4
229,197
2
W
Bellona
8,626
664
24
2
2
219,671
4
W
Athena
8,586
660
28
2
0
210,468
3
L
Bellona
9,118
701
35
3
3
226,564
1
L
Bacchus
8,237
634
11
1
0
231,133
0
L
Hera
8,397
646
25
2
1
124,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role