Player Matchup

Chaac
Chaac
III-AXK-III
Chaac
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
7W - 10L
1,524 Elo+
Solo
Nemesis
Nemesis
Mr_GamerFun
Nemesis
Level 8
God Stats
0W - 3L
1,158 SR
Queue Stats
6W - 17L
1,272 Elo+
Solo
Artemis
Artemis
TH_Milka
Artemis
Level 23
God Stats
3W - 2L
1,711 SR
Queue Stats
71W - 70L
1,335 Elo+
Party 2
Cerberus
Cerberus
TH_PEPITOT_
Cerberus
Level 36
God Stats
8W - 8L
1,586 SR
Queue Stats
85W - 101L
1,410 Elo+
Party 2
Ravana
Ravana
kostroma_3
Ravana
Level 21
God Stats
2W - 1L
1,791 SR
Queue Stats
62W - 73L
1,289 Elo+
Solo
Team Averages
Level 18
1,549 SR
1,366 Elo+

VS

Team Averages
Level 19
1,442 SR
1,320 Elo+
Bellona
Bellona
Benn2258
Bellona
Level 17
God Stats
16W - 17L
1,432 SR
Queue Stats
44W - 50L
1,266 Elo+
Party 1
Ares
Ares
Ja-online116
Ares
Level 18
God Stats
28W - 23L
1,480 SR
Queue Stats
49W - 60L
1,279 Elo+
Party 1
Nemesis
Nemesis
SLEJFIR
Nemesis
Level 16
God Stats
13W - 7L
1,522 SR
Queue Stats
18W - 16L
1,305 Elo+
Party 1
Zeus
Zeus
colektor01
Zeus
Level 18
God Stats
4W - 3L
1,356 SR
Queue Stats
39W - 40L
1,478 Elo+
Solo
Sol
Sol
l ShiNs3KAi l
Sol
Level 26
God Stats
1W - 0L
1,418 SR
Queue Stats
2W - 2L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 10 / 2
6,962
410
6,569
14,646
8,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Mr_GamerFun
Nemesis
9
0 / 9 / 1
5,968
351
4,065
12,287
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
TH_Milka
Artemis
10
0 / 6 / 2
6,431
378
8,071
10,699
3,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
TH_PEPITOT_
Cerberus
10
0 / 3 / 1
6,069
357
4,279
14,683
7,238
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
kostroma_3
Ravana
13
4 / 5 / 1
8,199
482
4,797
10,144
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Benn2258
Bellona
15
5 / 4 / 2
9,616
566
3,651
9,414
6,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 0 / 6
8,738
514
7,249
12,213
10,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
SLEJFIR
Nemesis
15
7 / 0 / 4
9,438
555
7,609
8,546
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
8 / 1 / 7
9,829
578
20,502
9,579
3,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 2
8,206
483
6,226
11,295
3,305
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
31
33
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
Benn2258
Bellona
5
4
2
1.5
L
2
10
2
0.3
W
7
0
6
10
L
Nemesis
Mr_GamerFun
Nemesis
0
9
1
0.06
W
Nemesis
SLEJFIR
Nemesis
7
0
4
9
L
Artemis
TH_Milka
Artemis
0
6
2
0.17
L
Cerberus
TH_PEPITOT_
Cerberus
0
3
1
0.17
W
8
1
7
11.5
L
Ravana
kostroma_3
Ravana
4
5
1
0.9
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,781
Damage
45,237
62,459
Taken
51,047
29,837
Mitigated
28,678
11,155
Healing
15,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Benn2258
Bellona
3,651
1,222
0
562
9,414
6,627
5,556
165
9,051
0
40,411
L
6,569
1,217
0
1,640
14,646
8,828
410
8,091
6,555
2,675
20,322
W
7,249
218
0
3,747
12,213
10,559
712
2,554
9,572
19,647
0
L
Nemesis
Mr_GamerFun
Nemesis
4,065
1,790
0
2,792
12,287
5,330
181
2,740
9,547
0
29,188
W
Nemesis
SLEJFIR
Nemesis
7,609
4,049
0
2,368
8,546
4,219
1,272
646
7,857
0
57,524
L
Artemis
TH_Milka
Artemis
8,071
1,860
0
1,705
10,699
3,790
0
8,111
2,588
0
35,123
L
Cerberus
TH_PEPITOT_
Cerberus
4,279
267
0
2,360
14,683
7,238
0
11,260
3,423
16,480
0
W
20,502
1,722
40
5,315
9,579
3,968
1,907
1,041
8,210
66,628
0
L
Ravana
kostroma_3
Ravana
4,797
1,584
0
2,658
10,144
4,651
0
3,775
6,369
0
43,495
W
6,226
1,093
0
3,676
11,295
3,305
869
697
10,554
54,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
45,827
240
Minions Killed
386
0
Camps Cleared
0
1,452,676
Distance Traveled
1,533,076
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,616
566
94
6
0
293,734
0
L
Chaac
6,962
410
31
2
0
288,112
2
W
Ares
8,738
514
35
2
0
329,095
0
L
Nemesis
5,968
351
33
2
0
300,407
0
W
Nemesis
9,438
555
98
6
0
346,003
0
L
Artemis
6,431
378
59
3
0
272,082
2
L
Cerberus
6,069
357
38
2
0
293,180
3
W
Zeus
9,829
578
93
5
0
263,859
4
L
Ravana
8,199
482
79
5
0
298,895
0
W
Sol
8,206
483
66
4
0
300,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role