Player Matchup

Zeus
Zeus
Dyesier
Zeus
Level 155
God Stats
9W - 4L
1,785 SR
Queue Stats
280W - 279L
1,430 Elo+
Party 2
Medusa
Medusa
N0Name187
Medusa
Level 113
God Stats
7W - 6L
1,607 SR
Queue Stats
210W - 208L
1,539 Elo+
Solo
Cthulhu
Cthulhu
PowderyDONUTS
Cthulhu
Level 160
God Stats
24W - 14L
1,655 SR
Queue Stats
576W - 542L
1,548 Elo+
Party 2
Team Averages
Level 143
1,682 SR
1,505 Elo+

VS

Team Averages
Level 9
1,359 SR
1,419 Elo+
Tiamat
Tiamat
Lehlanya
Tiamat
Level 6
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
Sh4D0WCr4FT3R
Ra
Level 18
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 1
Chaac
Chaac
TheSpadedheart
Chaac
Level 4
God Stats
0W - 1L
1,280 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dyesier
Zeus
13
10 / 0 / 4
8,934
812
12,385
5,701
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
N0Name187
Medusa
12
4 / 2 / 10
8,025
730
8,022
7,649
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
2 / 0 / 14
8,585
780
5,723
9,440
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lehlanya
Tiamat
10
1 / 5 / 1
6,952
632
4,767
8,656
5,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 0
6,723
611
4,881
8,667
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 6 / 2
6,396
581
5,525
11,573
10,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
16
Kills
2
2
Deaths
16
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
Dyesier
Zeus
10
0
4
12
L
Tiamat
Lehlanya
Tiamat
1
5
1
0.3
W
Medusa
N0Name187
Medusa
4
2
10
4.5
W
Cthulhu
2
0
14
9
L
1
5
0
0.2
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,130
Damage
15,173
22,790
Taken
28,896
12,597
Mitigated
19,762
8,031
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Dyesier
Zeus
12,385
990
495
2,619
5,701
1,879
886
2,145
3,334
29,037
0
L
Tiamat
Lehlanya
Tiamat
4,767
359
0
872
8,656
5,484
0
6,211
2,186
13,808
0
W
Medusa
N0Name187
Medusa
8,022
3,764
0
1,184
7,649
2,691
1,652
3,249
4,048
0
25,845
W
Cthulhu
5,723
220
351
3,382
9,440
8,027
57
4,026
4,928
18,194
0
L
4,881
480
361
1,416
8,667
3,596
0
5,535
2,828
25,657
0
L
5,525
707
0
2,040
11,573
10,682
0
5,806
5,346
0
12,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
20,071
128
Minions Killed
98
8
Camps Cleared
1
576,944
Distance Traveled
509,009
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,934
812
52
5
1
204,410
1
L
Tiamat
6,952
632
24
2
0
173,303
0
W
Medusa
8,025
730
54
5
4
187,136
4
W
Cthulhu
8,585
780
22
2
3
185,398
4
L
Ra
6,723
611
59
5
1
150,151
1
L
Chaac
6,396
581
15
1
0
185,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role