Player Matchup

Danzaburou
Danzaburou
Eclipsle
Danzaburou
Level 97
God Stats
3W - 3L
1,640 SR
Queue Stats
7W - 10L
1,456 Elo+
Solo
Sobek
Sobek
IntrinsicFate27
Sobek
Level 88
God Stats
10W - 12L
1,505 SR
Queue Stats
133W - 132L
1,517 Elo+
Solo
Sylvanus
Sylvanus
MonkeyManiac08
Sylvanus
Level 97
God Stats
3W - 4L
1,660 SR
Queue Stats
160W - 182L
1,452 Elo+
Party 1
Bastet
Bastet
Salbachucha
Bastet
Level 107
God Stats
16W - 14L
1,876 SR
Queue Stats
398W - 463L
1,385 Elo+
Party 1
Anubis
Anubis
Shadow w0lf117
Anubis
Level 124
God Stats
5W - 6L
1,555 SR
Queue Stats
279W - 293L
1,525 Elo+
Solo
Team Averages
Level 103
1,647 SR
1,467 Elo+

VS

Team Averages
Level 112
1,464 SR
1,480 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
ApeX SlightWork
Sun Wukong
Level 123
God Stats
153W - 118L
1,488 SR
Queue Stats
299W - 281L
1,452 Elo+
Solo
Ao Kuang
Ao Kuang
AshOfWinter
Ao Kuang
Level 107
God Stats
1W - 2L
1,077 SR
Queue Stats
286W - 315L
1,428 Elo+
Party 3
Neith
Neith
LeviathanDa3mon
Neith
Level 97
God Stats
9W - 4L
1,728 SR
Queue Stats
345W - 360L
1,542 Elo+
Party 2
Freya
Freya
dankhelp
Freya
Level 126
God Stats
15W - 15L
1,526 SR
Queue Stats
715W - 720L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eclipsle
Danzaburou
9
3 / 5 / 3
6,466
539
6,037
8,619
2,653
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
1 / 3 / 2
5,837
486
2,639
8,433
5,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
11
2 / 3 / 0
6,435
536
5,414
7,429
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
10
3 / 4 / 1
6,326
527
4,821
9,767
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 6 / 2
7,185
599
6,339
10,349
5,002
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 2 / 2
6,867
572
5,046
5,483
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
ApeX SlightWork
Sun Wukong
12
2 / 2 / 2
7,044
587
6,447
7,536
5,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
AshOfWinter
Ao Kuang
12
11 / 2 / 2
8,011
668
10,128
10,427
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 6
7,830
653
5,816
6,531
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Freya
dankhelp
Freya
11
1 / 2 / 9
6,542
545
4,734
7,664
2,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
21
21
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
2
3
W
Sun Wukong
ApeX SlightWork
Sun Wukong
2
2
2
1.5
W
Ao Kuang
AshOfWinter
Ao Kuang
11
2
2
6
L
Danzaburou
Eclipsle
Danzaburou
3
5
3
0.9
L
1
3
2
0.67
W
2
2
6
2.5
L
Sylvanus
2
3
0
0.67
L
Bastet
3
4
1
0.88
L
1
6
2
0.33
W
Freya
dankhelp
Freya
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,250
Damage
32,171
44,597
Taken
37,641
21,234
Mitigated
13,619
11,670
Healing
15,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,046
1,237
0
2,715
5,483
807
189
1,000
4,483
25,999
0
W
Sun Wukong
ApeX SlightWork
Sun Wukong
6,447
1,717
0
1,582
7,536
5,598
880
3,698
3,838
0
38,892
W
Ao Kuang
AshOfWinter
Ao Kuang
10,128
3,210
0
3,585
10,427
3,296
315
3,773
6,654
32,758
6,562
L
Danzaburou
Eclipsle
Danzaburou
6,037
1,713
85
782
8,619
2,653
96
4,603
4,016
0
28,715
L
2,639
473
43
2,050
8,433
5,395
0
5,597
2,836
18,670
0
W
5,816
1,061
0
2,907
6,531
1,582
0
2,851
3,680
0
47,708
L
Sylvanus
5,414
1,911
564
1,876
7,429
5,138
352
2,040
5,389
26,224
6,074
L
Bastet
4,821
1,999
0
2,202
9,767
3,046
0
3,277
6,490
0
30,189
L
6,339
124
0
4,068
10,349
5,002
0
3,505
6,844
45,337
0
W
Freya
dankhelp
Freya
4,734
1,623
0
4,712
7,664
2,336
47
2,511
5,153
28,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
36,294
310
Minions Killed
350
0
Camps Cleared
0
1,122,052
Distance Traveled
1,223,426
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,867
572
53
4
0
239,693
1
W
Sun Wukong
7,044
587
89
7
0
227,686
2
W
Ao Kuang
8,011
668
54
5
0
264,845
3
L
Danzaburou
6,466
539
47
4
0
232,411
4
L
Sobek
5,837
486
32
3
0
217,427
4
W
Neith
7,830
653
99
8
0
247,077
3
L
Sylvanus
6,435
536
77
6
0
200,263
2
L
Bastet
6,326
527
63
5
0
261,744
2
L
Anubis
7,185
599
91
8
0
210,207
2
W
Freya
6,542
545
55
5
0
244,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role