Player Matchup

Gilgamesh
Gilgamesh
IsThatTony0818
Gilgamesh
Level 145
God Stats
12W - 10L
1,643 SR
Queue Stats
250W - 229L
1,558 Elo+
Solo
Artio
Artio
alder1234567890
Artio
Level 121
God Stats
6W - 2L
1,847 SR
Queue Stats
126W - 105L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
carnagecorpse
Zhong Kui
Level 154
God Stats
18W - 17L
1,558 SR
Queue Stats
558W - 421L
1,618 Elo+
Party 3
Rama
Rama
claythames17
Rama
Level 139
God Stats
7W - 12L
1,579 SR
Queue Stats
510W - 421L
1,607 Elo+
Party 3
Osiris
Osiris
papagamer1231
Osiris
Level 112
God Stats
1W - 1L
1,282 SR
Queue Stats
332W - 296L
1,553 Elo+
Party 2
Team Averages
Level 134
1,582 SR
1,576 Elo+

VS

Team Averages
Level 114
1,496 SR
1,523 Elo+
Geb
Geb
Bigred3-13
Geb
Level 84
God Stats
0W - 2L
1,239 SR
Queue Stats
179W - 168L
1,484 Elo+
Party 1
Osiris
Osiris
IiM KrYpTiCs
Osiris
Level 107
God Stats
3W - 4L
1,392 SR
Queue Stats
134W - 123L
1,488 Elo+
Solo
Serqet
Serqet
Ovrk-AUKingMan
Serqet
Level 127
God Stats
7W - 7L
1,584 SR
Queue Stats
217W - 247L
1,561 Elo+
Party 4
Tyr
Tyr
luisel_34BV
Tyr
Level 128
God Stats
11W - 24L
1,551 SR
Queue Stats
335W - 331L
1,522 Elo+
Party 4
Tiamat
Tiamat
ownagewins
Tiamat
Level 124
God Stats
12W - 10L
1,712 SR
Queue Stats
431W - 397L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IsThatTony0818
Gilgamesh
17
8 / 3 / 8
10,913
606
11,730
14,625
7,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
5 / 1 / 10
10,449
581
7,575
16,706
19,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
carnagecorpse
Zhong Kui
16
3 / 0 / 9
10,586
588
19,807
11,425
8,621
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 4
10,695
594
7,133
12,903
4,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 2
10,119
562
8,619
14,654
12,195
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,543
419
5,210
16,037
13,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
14
2 / 4 / 1
8,004
445
8,398
16,266
7,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 6 / 0
8,344
464
4,177
11,822
3,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 4 / 7
9,454
525
10,715
19,426
16,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
ownagewins
Tiamat
14
1 / 2 / 4
8,661
481
9,112
10,476
5,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
23
Kills
9
10
Deaths
23
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Osiris
2
4
1
0.63
W
Gilgamesh
IsThatTony0818
Gilgamesh
8
3
8
4
L
4
6
0
0.67
W
5
1
10
10
W
Zhong Kui
carnagecorpse
Zhong Kui
3
0
9
7.5
W
4
2
4
3
L
1
4
7
1.13
L
Tiamat
ownagewins
Tiamat
1
2
4
1.5
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,864
Damage
37,612
70,313
Taken
74,027
52,356
Mitigated
46,216
25,972
Healing
21,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,210
346
0
1,038
16,037
13,460
0
7,602
8,435
22,775
0
L
Osiris
8,398
3,708
0
4,698
16,266
7,327
0
4,603
11,663
0
53,421
W
Gilgamesh
IsThatTony0818
Gilgamesh
11,730
2,722
0
1,727
14,625
7,657
90
1,997
12,360
0
85,841
L
4,177
1,143
0
3,252
11,822
3,160
0
4,182
7,640
0
35,376
W
7,575
802
2,326
6,233
16,706
19,446
0
4,476
12,018
19,126
0
W
Zhong Kui
carnagecorpse
Zhong Kui
19,807
1,387
0
7,449
11,425
8,621
1,378
3,869
7,272
76,314
0
W
7,133
5,780
0
4,904
12,903
4,437
4,314
1,468
11,243
0
83,035
L
10,715
872
0
8,391
19,426
16,620
0
6,269
13,157
0
65,514
L
Tiamat
ownagewins
Tiamat
9,112
670
81
3,574
10,476
5,649
47
4,726
5,750
55,656
0
W
8,619
3,319
0
3,333
14,654
12,195
1,632
2,149
11,875
0
53,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
42,006
527
Minions Killed
451
0
Camps Cleared
0
1,722,462
Distance Traveled
1,715,770
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,543
419
24
1
0
329,014
0
L
Osiris
8,004
445
89
5
0
351,774
7
W
Gilgamesh
10,913
606
104
6
0
387,379
2
L
Serqet
8,344
464
72
4
0
308,788
3
W
Artio
10,449
581
21
1
0
339,376
2
W
Zhong Kui
10,586
588
161
9
0
345,985
7
W
Rama
10,695
594
132
7
0
311,128
2
L
Tyr
9,454
525
132
7
0
360,936
3
L
Tiamat
8,661
481
134
7
0
365,258
5
W
Osiris
10,119
562
109
6
0
338,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role