Player Matchup

Scylla
Scylla
Boghi
Scylla
Level 155
God Stats
3W - 3L
1,798 SR
Queue Stats
118W - 100L
1,703 Elo+
Party 2
Ganesha
Ganesha
MiiiiouMiiiou
Ganesha
Level 160
God Stats
0W - 1L
1,678 SR
Queue Stats
91W - 59L
1,736 Elo+
Party 2
Gilgamesh
Gilgamesh
RythmBreaker
Gilgamesh
Level 156
God Stats
4W - 2L
1,820 SR
Queue Stats
87W - 37L
1,840 Elo+
Party 2
Team Averages
Level 157
1,765 SR
1,760 Elo+

VS

Team Averages
Level 140
1,628 SR
1,620 Elo+
Sobek
Sobek
FlameLycan
Sobek
Level 124
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
MaximumPleasure
Tiamat
Level 145
God Stats
3W - 5L
1,490 SR
Queue Stats
83W - 69L
1,629 Elo+
Party 1
Gilgamesh
Gilgamesh
ØneLove
Gilgamesh
Level 152
God Stats
14W - 13L
1,679 SR
Queue Stats
309W - 276L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Boghi
Scylla
14
3 / 7 / 6
11,533
678
12,130
12,720
4,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
13
0 / 6 / 6
9,957
586
7,996
20,588
26,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
RythmBreaker
Gilgamesh
16
8 / 8 / 1
12,139
714
16,884
17,791
7,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
3 / 4 / 17
11,475
675
7,851
20,572
21,691
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
11 / 3 / 7
12,885
758
17,430
13,383
7,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ØneLove
Gilgamesh
15
7 / 5 / 13
12,330
725
18,983
19,646
13,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
11
Kills
21
21
Deaths
12
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Scylla
Boghi
Scylla
3
7
6
0.86
W
Sobek
3
4
17
2.88
W
11
3
7
4.83
L
Ganesha
0
6
6
0.5
L
Gilgamesh
RythmBreaker
Gilgamesh
8
8
1
1.06
W
Gilgamesh
ØneLove
Gilgamesh
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,010
Damage
44,264
51,099
Taken
53,601
38,913
Mitigated
42,272
8,322
Healing
16,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Boghi
Scylla
12,130
932
0
1,085
12,720
4,743
511
7,553
4,581
42,338
0
W
Sobek
7,851
698
0
5,761
20,572
21,691
249
6,562
13,642
21,088
0
W
17,430
1,759
246
5,553
13,383
7,542
1,529
5,707
7,110
64,960
0
L
Ganesha
7,996
1,024
540
3,376
20,588
26,690
244
10,588
8,488
19,400
0
L
Gilgamesh
RythmBreaker
Gilgamesh
16,884
6,772
0
3,321
17,791
7,480
955
8,805
8,092
0
46,653
W
Gilgamesh
ØneLove
Gilgamesh
18,983
4,419
0
4,699
19,646
13,039
1,013
7,416
10,482
6,901
32,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,629
Gold Earned
36,690
173
Minions Killed
176
8
Camps Cleared
6
937,356
Distance Traveled
1,037,890
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,533
678
83
5
1
314,875
4
W
Sobek
11,475
675
26
2
0
346,254
5
W
Tiamat
12,885
758
104
6
5
345,362
1
L
Ganesha
9,957
586
6
0
1
309,830
6
L
Gilgamesh
12,139
714
84
5
6
312,651
2
W
Gilgamesh
12,330
725
46
3
1
346,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role