Player Matchup

Geb
Geb
 
Geb
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Lnxst
Scylla
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,551 Elo+
Party 2
Medusa
Medusa
TheRandomoGuy
Medusa
Level 121
God Stats
2W - 2L
1,450 SR
Queue Stats
14W - 10L
1,519 Elo+
Party 2
Team Averages
Level 113
1,483 SR
1,524 Elo+

VS

Team Averages
Level 59
1,584 SR
1,487 Elo+
Jormungandr
Jormungandr
Ingvar1482
Jormungandr
Level 125
God Stats
25W - 24L
1,547 SR
Queue Stats
386W - 397L
1,527 Elo+
Party 1
Olorun
Olorun
RextealHD
Olorun
Level 16
God Stats
6W - 4L
1,704 SR
Queue Stats
11W - 17L
1,381 Elo+
Solo
Nemesis
Nemesis
zupernajsgui
Nemesis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 9
7,179
718
3,379
6,652
5,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Lnxst
Scylla
11
1 / 0 / 7
7,042
704
6,050
3,550
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
9 / 2 / 1
8,080
808
15,026
6,544
2,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ingvar1482
Jormungandr
10
1 / 3 / 0
6,907
691
4,848
11,077
6,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
RextealHD
Olorun
11
1 / 2 / 1
6,865
687
3,621
6,112
1,895
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
zupernajsgui
Nemesis
8
0 / 5 / 1
5,865
587
4,013
11,507
5,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
2
2
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
9
4.5
L
Jormungandr
Ingvar1482
Jormungandr
1
3
0
0.33
W
Scylla
Lnxst
Scylla
1
0
7
4.5
L
Olorun
RextealHD
Olorun
1
2
1
0.75
W
9
2
1
4.75
L
Nemesis
zupernajsgui
Nemesis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,455
Damage
12,482
16,746
Taken
28,696
9,001
Mitigated
14,189
1,508
Healing
5,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,379
603
0
1,195
6,652
5,427
0
3,547
3,105
8,656
0
L
Jormungandr
Ingvar1482
Jormungandr
4,848
1,183
0
1,833
11,077
6,727
0
3,740
7,143
18,459
0
W
Scylla
Lnxst
Scylla
6,050
1,438
0
313
3,550
1,195
250
2,014
1,536
21,957
0
L
Olorun
RextealHD
Olorun
3,621
1,844
313
1,816
6,112
1,895
0
2,593
3,445
28,359
0
W
15,026
5,622
0
0
6,544
2,379
495
3,077
3,467
0
33,821
L
Nemesis
zupernajsgui
Nemesis
4,013
945
0
1,143
11,507
5,567
134
3,149
8,138
0
9,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,301
Gold Earned
19,637
100
Minions Killed
112
5
Camps Cleared
4
581,071
Distance Traveled
521,428
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,179
718
7
1
1
199,409
4
L
Jormungandr
6,907
691
48
5
1
168,979
2
W
Scylla
7,042
704
59
6
2
188,725
3
L
Olorun
6,865
687
48
5
2
176,374
2
W
Medusa
8,080
808
34
3
2
192,937
1
L
Nemesis
5,865
587
16
2
1
176,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role