Player Matchup

Cthulhu
Cthulhu
Gold I
Ferny_the_chief
Cthulhu
Gold I
Level 126
God Stats
2W - 1L
1,745 SR
Queue Stats
33W - 22L
1,895 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold I
Honneyy_Badger
Tsukuyomi
Gold I
Level 116
God Stats
1W - 1L
1,547 SR
Queue Stats
63W - 54L
1,681 MMR
Party 2
Danzaburou
Danzaburou
Platinum IV
The Gods Lord
Danzaburou
Platinum IV
Level 93
God Stats
1W - 2L
1,375 SR
Queue Stats
152W - 149L
1,765 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
maldivess
Baron Samedi
Platinum V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
463W - 456L
1,729 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
taketomi114
Ah Puch
Platinum IV
Level 64
God Stats
6W - 4L
1,848 SR
Queue Stats
23W - 12L
2,047 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,603 SR
1,823 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,588 SR
1,822 MMR
Chaac
Chaac
Gold II
DeadIyCheese
Chaac
Gold II
Level 107
God Stats
1W - 7L
1,487 SR
Queue Stats
40W - 32L
1,800 MMR
Party 1
Merlin
Merlin
Diamond V
Hexxing
Merlin
Diamond V
Level 160
God Stats
0W - 1L
1,726 SR
Queue Stats
58W - 45L
2,041 MMR
Solo
Sylvanus
Sylvanus
Gold I
Kookie N Kackz
Sylvanus
Gold I
Level 142
God Stats
8W - 15L
1,388 SR
Queue Stats
474W - 505L
1,754 MMR
Solo
Ravana
Ravana
Gold II
ManIyCheese
Ravana
Gold II
Level 100
God Stats
0W - 1L
1,662 SR
Queue Stats
41W - 32L
1,800 MMR
Party 1
Artemis
Artemis
Platinum V
TTVwulfmessiah
Artemis
Platinum V
Level 139
God Stats
16W - 14L
1,678 SR
Queue Stats
506W - 514L
1,717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 15
9,374
551
7,563
14,653
14,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Honneyy_Badger
Tsukuyomi
16
6 / 1 / 10
10,391
611
8,841
11,221
4,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
The Gods Lord
Danzaburou
16
9 / 0 / 10
11,255
662
11,018
13,165
5,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
maldivess
Baron Samedi
16
3 / 2 / 7
10,200
600
6,881
12,753
13,834
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
taketomi114
Ah Puch
18
12 / 1 / 11
11,919
701
16,664
18,001
8,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatArtioHelAthenaGilgamesh

VS

Bans
Morgan Le FayGebOdinIzanamiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,723
513
9,649
15,301
12,225
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Hexxing
Merlin
14
1 / 4 / 0
8,135
479
9,493
11,182
4,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
1 / 9 / 1
7,460
439
7,606
16,621
14,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
13
1 / 8 / 1
7,876
463
5,951
11,828
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 10 / 1
7,769
457
5,800
14,849
4,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
9
36
Kills
5
5
Deaths
36
53
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
6
1
15
13.5
L
Merlin
Hexxing
Merlin
1
4
0
0.25
W
Tsukuyomi
Honneyy_Badger
Tsukuyomi
6
1
10
11
L
Sylvanus
1
9
1
0.17
L
Ravana
1
8
1
0.19
L
0
10
1
0.05
W
Danzaburou
The Gods Lord
Danzaburou
9
0
10
14
W
Baron Samedi
maldivess
Baron Samedi
3
2
7
3.25
W
Ah Puch
taketomi114
Ah Puch
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,967
Damage
38,499
69,793
Taken
69,781
47,231
Mitigated
40,129
36,957
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,649
1,646
0
4,548
15,301
12,225
0
5,863
9,438
483
53,628
W
7,563
1,079
2,552
6,428
14,653
14,608
60
4,518
10,135
32,743
0
L
Merlin
Hexxing
Merlin
9,493
941
142
3,398
11,182
4,371
728
6,630
4,552
75,373
0
W
Tsukuyomi
Honneyy_Badger
Tsukuyomi
8,841
2,039
0
4,375
11,221
4,799
1,165
2,561
8,660
0
66,069
L
Sylvanus
7,606
1,517
541
3,526
16,621
14,635
0
9,377
7,244
23,712
6,888
L
Ravana
5,951
1,512
0
2,370
11,828
4,506
0
4,870
6,958
0
50,444
L
5,800
2,396
0
2,294
14,849
4,392
0
4,368
10,481
0
47,549
W
Danzaburou
The Gods Lord
Danzaburou
11,018
5,461
0
5,502
13,165
5,330
5,407
3,611
9,554
0
76,896
W
Baron Samedi
maldivess
Baron Samedi
6,881
1,199
544
6,047
12,753
13,834
823
1,241
11,512
56,940
0
W
Ah Puch
taketomi114
Ah Puch
16,664
1,760
420
11,089
18,001
8,660
1,886
7,286
10,715
93,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,139
Gold Earned
39,963
541
Minions Killed
479
0
Camps Cleared
0
1,704,289
Distance Traveled
1,422,988
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,723
513
109
6
0
279,398
0
W
Cthulhu
9,374
551
49
3
0
370,046
3
L
Merlin
8,135
479
135
8
0
283,158
2
W
Tsukuyomi
10,391
611
104
6
0
365,304
3
L
Sylvanus
7,460
439
46
3
0
261,353
3
L
Ravana
7,876
463
106
6
0
332,090
0
L
Artemis
7,769
457
83
5
0
266,989
2
W
Danzaburou
11,255
662
123
7
0
354,160
5
W
Baron Samedi
10,200
600
117
7
0
295,509
5
W
Ah Puch
11,919
701
148
9
0
319,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role