Player Matchup

Nemesis
Nemesis
Kiddo420
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,364 Elo+
Solo
Neith
Neith
KumaBoomer
Neith
Level 4
God Stats
16W - 13L
1,500 SR
Queue Stats
166W - 188L
1,627 Elo+
Party 1
Amaterasu
Amaterasu
Nøri
Amaterasu
Level 49
God Stats
8W - 8L
1,500 SR
Queue Stats
119W - 156L
1,445 Elo+
Party 1
Hel
Hel
equalizzer00
Hel
Level 28
God Stats
11W - 6L
1,727 SR
Queue Stats
165W - 174L
1,377 Elo+
Solo
Chang'e
Chang'e
нєxıσυs
Chang'e
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,272 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,417 Elo+

VS

Team Averages
Level 15
1,637 SR
1,354 Elo+
Nemesis
Nemesis
Legenda124russ
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
822 Elo+
Solo
Jing Wei
Jing Wei
Mordehueser
Jing Wei
Level 12
God Stats
4W - 3L
1,806 SR
Queue Stats
17W - 9L
1,538 Elo+
Party 2
Ymir
Ymir
Swaggaclown
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
bennss
Gilgamesh
Level 8
God Stats
4W - 2L
1,879 SR
Queue Stats
19W - 12L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
xRKOSx
Nu Wa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 58L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kiddo420
Nemesis
20
2 / 4 / 7
13,784
574
5,803
24,543
12,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
18
6 / 4 / 8
12,938
539
22,578
14,935
4,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Nøri
Amaterasu
20
9 / 3 / 3
14,587
608
13,937
17,943
18,529
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
6 / 2 / 8
13,157
548
10,696
18,334
6,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
нєxıσυs
Chang'e
18
6 / 7 / 7
12,755
531
12,395
18,940
6,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 2
7,099
296
1,021
6,927
1,941
Jing Wei
Mordehueser
Jing Wei
17
4 / 8 / 7
10,314
430
15,055
22,690
8,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 1 / 8
12,450
519
10,486
21,353
28,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
bennss
Gilgamesh
19
6 / 7 / 3
11,971
499
15,760
21,227
19,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
xRKOSx
Nu Wa
18
5 / 7 / 4
11,349
473
23,692
15,766
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
29
Kills
20
20
Deaths
30
33
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Kiddo420
Nemesis
2
4
7
1.38
W
Neith
6
4
8
2.5
L
0
7
2
0.14
L
Jing Wei
Mordehueser
Jing Wei
4
8
7
0.94
W
Amaterasu
Nøri
Amaterasu
9
3
3
3.5
L
5
1
8
9
L
Gilgamesh
bennss
Gilgamesh
6
7
3
1.07
W
6
2
8
5
L
Nu Wa
xRKOSx
Nu Wa
5
7
4
1
W
Chang'e
нєxıσυs
Chang'e
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,409
Damage
66,014
94,695
Taken
87,963
48,402
Mitigated
63,941
47,421
Healing
15,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Kiddo420
Nemesis
5,803
2,075
0
8,604
24,543
12,005
0
7,973
16,570
0
160,138
W
Neith
22,578
10,373
0
2,093
14,935
4,670
3,067
7,107
7,828
0
61,592
L
1,021
348
0
179
6,927
1,941
480
1,784
5,143
0
11,449
L
Jing Wei
Mordehueser
Jing Wei
15,055
9,808
0
4,388
22,690
8,157
1,589
5,690
17,000
0
81,431
W
Amaterasu
Nøri
Amaterasu
13,937
5,413
0
7,208
17,943
18,529
6,611
4,264
13,679
454
72,841
L
10,486
2,556
0
4,367
21,353
28,232
240
6,222
15,131
43,323
0
L
Gilgamesh
bennss
Gilgamesh
15,760
3,694
0
3,767
21,227
19,854
463
3,633
17,594
0
73,740
W
10,696
311
7,235
11,940
18,334
6,995
1,319
11,917
6,417
55,776
0
L
Nu Wa
xRKOSx
Nu Wa
23,692
6,671
0
2,305
15,766
5,757
0
6,043
9,723
80,852
0
W
Chang'e
нєxıσυs
Chang'e
12,395
1,701
3,529
6,812
18,940
6,203
3,371
5,957
12,983
60,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,221
Gold Earned
53,183
564
Minions Killed
374
0
Camps Cleared
0
2,298,071
Distance Traveled
1,839,700
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,784
574
154
6
0
533,432
0
W
Neith
12,938
539
86
4
0
396,085
1
L
Nemesis
7,099
296
21
1
0
189,776
3
L
Jing Wei
10,314
430
114
5
0
417,286
2
W
Amaterasu
14,587
608
122
5
0
487,158
1
L
Ymir
12,450
519
60
3
0
424,258
6
L
Gilgamesh
11,971
499
98
4
0
426,070
0
W
Hel
13,157
548
102
4
0
465,151
5
L
Nu Wa
11,349
473
81
3
0
382,310
0
W
Chang'e
12,755
531
100
4
0
416,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role