Player Matchup

Discordia
Discordia
GalaxxiiUwU
Discordia
Level 150
God Stats
3W - 6L
1,439 SR
Queue Stats
121W - 105L
1,587 Elo+
Party 1
Jormungandr
Jormungandr
Ghornic
Jormungandr
Level 14
God Stats
2W - 4L
1,348 SR
Queue Stats
7W - 9L
1,340 Elo+
Party 1
Izanami
Izanami
Lazuno
Izanami
Level 9
God Stats
5W - 2L
1,751 SR
Queue Stats
15W - 13L
1,366 Elo+
Party 1
Jing Wei
Jing Wei
Musess
Jing Wei
Level 15
God Stats
1W - 4L
1,201 SR
Queue Stats
26W - 20L
1,412 Elo+
Party 1
Thanatos
Thanatos
REDGODSLayer
Thanatos
Level 62
God Stats
4W - 3L
1,342 SR
Queue Stats
22W - 27L
1,400 Elo+
Party 1
Team Averages
Level 50
1,416 SR
1,421 Elo+

VS

Team Averages
Level 28
1,457 SR
1,410 Elo+
Fenrir
Fenrir
BennettNeverDies
Fenrir
Level 27
God Stats
4W - 16L
1,337 SR
Queue Stats
166W - 158L
1,470 Elo+
Solo
Yemoja
Yemoja
Diz3L
Yemoja
Level 13
God Stats
0W - 3L
1,276 SR
Queue Stats
49W - 47L
1,484 Elo+
Party 2
Anubis
Anubis
LzFnx
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,164 Elo+
Party 3
Neith
Neith
gganjiii
Neith
Level 29
God Stats
13W - 15L
1,521 SR
Queue Stats
160W - 194L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
zPanicX
Baron Samedi
Level 69
God Stats
12W - 8L
1,652 SR
Queue Stats
67W - 69L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GalaxxiiUwU
Discordia
20
9 / 0 / 27
15,788
1,214
31,905
9,547
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Ghornic
Jormungandr
20
3 / 8 / 29
13,307
1,024
16,964
21,891
27,082
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Lazuno
Izanami
20
6 / 8 / 21
13,767
1,059
21,264
20,216
8,457
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jing Wei
Musess
Jing Wei
20
17 / 5 / 18
17,007
1,308
32,299
15,879
6,789
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
REDGODSLayer
Thanatos
20
7 / 9 / 13
13,199
1,015
12,407
21,118
10,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

85

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 11 / 13
13,675
1,052
15,072
30,349
14,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Diz3L
Yemoja
20
5 / 6 / 18
13,921
1,071
13,195
25,830
32,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
LzFnx
Anubis
20
3 / 15 / 14
12,909
993
11,783
28,888
15,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
gganjiii
Neith
20
7 / 5 / 13
14,315
1,101
18,570
16,553
5,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
zPanicX
Baron Samedi
20
9 / 6 / 16
14,580
1,122
24,557
21,396
13,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
104
42
Kills
30
30
Deaths
43
108
Assists
74
Player
Kills
Deaths
Assists
KDA
L
6
11
13
1.14
L
Yemoja
Diz3L
Yemoja
5
6
18
2.33
W
Discordia
GalaxxiiUwU
Discordia
9
0
27
22.5
W
Jormungandr
Ghornic
Jormungandr
3
8
29
2.19
W
Izanami
Lazuno
Izanami
6
8
21
2.06
L
Anubis
LzFnx
Anubis
3
15
14
0.67
W
Jing Wei
Musess
Jing Wei
17
5
18
5.2
W
Thanatos
REDGODSLayer
Thanatos
7
9
13
1.5
L
Neith
gganjiii
Neith
7
5
13
2.7
L
Baron Samedi
zPanicX
Baron Samedi
9
6
16
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,839
Damage
83,177
88,651
Taken
123,016
56,420
Mitigated
80,791
11,629
Healing
20,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,072
6,600
0
1,573
30,349
14,276
0
12,605
17,065
0
37,756
L
Yemoja
Diz3L
Yemoja
13,195
4,055
2,661
1,239
25,830
32,220
0
12,362
13,468
33,799
0
W
Discordia
GalaxxiiUwU
Discordia
31,905
611
108
3,105
9,547
3,910
0
5,956
3,591
58,922
0
W
Jormungandr
Ghornic
Jormungandr
16,964
3,646
0
0
21,891
27,082
0
8,042
13,849
27,857
0
W
Izanami
Lazuno
Izanami
21,264
11,675
0
467
20,216
8,457
0
13,762
6,454
0
44,812
L
Anubis
LzFnx
Anubis
11,783
2,359
130
3,396
28,888
15,074
0
7,273
21,615
28,723
0
W
Jing Wei
Musess
Jing Wei
32,299
29,185
0
1,873
15,879
6,789
0
10,115
5,764
0
69,817
W
Thanatos
REDGODSLayer
Thanatos
12,407
2,722
0
6,076
21,118
10,182
0
11,660
9,458
0
21,102
L
Neith
gganjiii
Neith
18,570
10,931
0
2,612
16,553
5,665
0
9,004
7,549
0
55,865
L
Baron Samedi
zPanicX
Baron Samedi
24,557
733
5,034
3,660
21,396
13,556
0
7,625
13,771
38,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,068
Gold Earned
69,400
242
Minions Killed
230
10
Camps Cleared
6
1,155,540
Distance Traveled
1,088,685
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,675
1,052
44
3
3
261,092
3
L
Yemoja
13,921
1,071
29
2
1
220,967
0
W
Discordia
15,788
1,214
73
6
2
258,089
0
W
Jormungandr
13,307
1,024
22
2
0
196,431
1
W
Izanami
13,767
1,059
43
3
2
204,353
0
L
Anubis
12,909
993
51
4
0
137,875
1
W
Jing Wei
17,007
1,308
89
7
3
249,361
3
W
Thanatos
13,199
1,015
15
1
3
247,306
0
L
Neith
14,315
1,101
76
6
1
214,996
0
L
Baron Samedi
14,580
1,122
30
2
1
253,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role