Player Matchup

Kukulkan
Kukulkan
LeshaMeshaPesha
Kukulkan
Level 21
God Stats
2W - 0L
1,699 SR
Queue Stats
84W - 75L
1,433 Elo+
Solo
Ravana
Ravana
Obelisk52
Ravana
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 168L
1,412 Elo+
Solo
Athena
Athena
RageMachine76
Athena
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
163W - 178L
1,333 Elo+
Solo
Charybdis
Charybdis
Xuse Valakar
Charybdis
Level 24
God Stats
5W - 3L
1,432 SR
Queue Stats
84W - 130L
1,286 Elo+
Party 2
Neith
Neith
neptune20neptune
Neith
Level 28
God Stats
3W - 2L
1,408 SR
Queue Stats
194W - 264L
1,325 Elo+
Party 2
Team Averages
Level 24
1,508 SR
1,358 Elo+

VS

Team Averages
Level 27
1,358 SR
1,276 Elo+
Vulcan
Vulcan
GoRiLLaGamER253
Vulcan
Level 29
God Stats
2W - 6L
1,267 SR
Queue Stats
38W - 42L
1,326 Elo+
Solo
Ymir
Ymir
MewingBog984391
Ymir
Level 26
God Stats
6W - 12L
1,249 SR
Queue Stats
135W - 351L
1,225 Elo+
Party 1
Ra
Ra
airmada
Ra
Level 24
God Stats
1W - 4L
1,193 SR
Queue Stats
76W - 218L
1,200 Elo+
Party 1
Medusa
Medusa
dilane114
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 346L
1,201 Elo+
Party 1
Cabrakan
Cabrakan
eazy900blk
Cabrakan
Level 28
God Stats
26W - 25L
1,583 SR
Queue Stats
54W - 64L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
17 / 0 / 17
15,121
1,375
36,621
10,265
3,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Obelisk52
Ravana
20
6 / 3 / 21
12,558
1,142
11,689
11,591
5,229
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

19
3 / 5 / 29
12,063
1,097
4,080
16,176
20,931
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Xuse Valakar
Charybdis
20
16 / 4 / 21
13,933
1,267
22,449
17,692
6,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
7 / 8 / 20
11,736
1,067
18,167
12,206
4,421
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 5
10,234
930
6,907
14,264
10,042
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
4 / 6 / 11
12,689
1,154
9,317
16,721
11,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 9 / 7
11,413
1,038
11,560
18,262
10,953
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
dilane114
Medusa
19
7 / 16 / 12
13,264
1,206
19,661
23,995
9,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
eazy900blk
Cabrakan
19
3 / 12 / 13
12,079
1,098
13,388
29,214
36,917
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
68
49
Kills
20
20
Deaths
49
108
Assists
48
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Kukulkan
17
0
17
25.5
L
4
6
11
1.58
W
Ravana
Obelisk52
Ravana
6
3
21
5.5
W
3
5
29
3.5
W
Charybdis
Xuse Valakar
Charybdis
16
4
21
6.63
L
4
9
7
0.83
L
Medusa
dilane114
Medusa
7
16
12
0.81
L
Cabrakan
eazy900blk
Cabrakan
3
12
13
0.79
W
7
8
20
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,006
Damage
60,833
67,930
Taken
102,456
40,812
Mitigated
78,668
7,048
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,907
2,244
32
363
14,264
10,042
0
6,055
8,209
17,153
0
W
Kukulkan
36,621
5,140
0
1,738
10,265
3,855
0
6,998
3,267
76,814
0
L
9,317
596
0
1,869
16,721
11,032
0
8,077
8,644
23,239
0
W
Ravana
Obelisk52
Ravana
11,689
4,390
0
1,495
11,591
5,229
0
8,207
3,384
0
27,229
W
4,080
1,748
0
0
16,176
20,931
0
8,717
7,381
12,401
0
W
Charybdis
Xuse Valakar
Charybdis
22,449
16,418
0
2,915
17,692
6,376
0
12,173
5,519
0
30,631
L
11,560
3,794
1,387
3,089
18,262
10,953
0
5,918
12,344
36,995
0
L
Medusa
dilane114
Medusa
19,661
11,803
370
1,108
23,995
9,724
0
8,010
15,985
0
36,204
L
Cabrakan
eazy900blk
Cabrakan
13,388
1,908
0
0
29,214
36,917
0
12,641
16,573
32,854
0
W
18,167
9,890
0
900
12,206
4,421
0
5,077
7,129
0
24,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,411
Gold Earned
59,679
182
Minions Killed
169
4
Camps Cleared
8
912,517
Distance Traveled
876,640
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,234
930
10
1
2
188,419
1
W
Kukulkan
15,121
1,375
93
8
1
202,191
1
L
Ymir
12,689
1,154
37
3
0
206,891
0
W
Ravana
12,558
1,142
36
3
2
209,442
0
W
Athena
12,063
1,097
20
2
0
164,571
0
W
Charybdis
13,933
1,267
15
1
1
190,612
0
L
Ra
11,413
1,038
58
5
1
144,353
2
L
Medusa
13,264
1,206
23
2
4
167,925
0
L
Cabrakan
12,079
1,098
41
4
1
169,052
0
W
Neith
11,736
1,067
18
2
0
145,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role