Player Matchup

Sol
Sol
Gold I
JAMZ7676
Sol
Gold I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,928 MMR
Party 1
Jormungandr
Jormungandr
Gold V
Unit Blasty
Jormungandr
Gold V
Level 101
God Stats
2W - 3L
1,558 SR
Queue Stats
35W - 26L
1,600 MMR
Party 1
Cupid
Cupid
Gold V
takeflip2
Cupid
Gold V
Level 109
God Stats
64W - 49L
1,624 SR
Queue Stats
186W - 206L
1,316 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,561 SR
1,615 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 88
1,564 SR
1,513 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Gold II
Bigthingspopinx
Ra
Gold II
Level 85
God Stats
9W - 3L
1,672 SR
Queue Stats
377W - 348L
1,459 MMR
Party 2
Chaac
Chaac
Platinum IV
Tragic TW
Chaac
Platinum IV
Level 113
God Stats
90W - 100L
1,518 SR
Queue Stats
665W - 761L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
9,897
619
11,025
13,621
5,308
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Unit Blasty
Jormungandr
13
1 / 5 / 2
10,215
638
7,541
22,158
27,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
takeflip2
Cupid
12
1 / 6 / 1
9,147
572
8,244
15,634
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
CthulhuGilgameshTiamatAphroditeOdin

VS

Bans
AthenaHadesArtemisZeusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
10 / 1 / 6
12,050
753
18,616
13,201
5,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 2 / 11
10,874
680
10,866
11,686
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Tragic TW
Chaac
15
3 / 2 / 11
10,779
674
15,024
18,829
17,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
5
Kills
16
16
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
6
13
W
3
2
11
4.25
L
3
5
2
0.8
W
Chaac
Tragic TW
Chaac
3
2
11
4.25
L
Jormungandr
Unit Blasty
Jormungandr
1
5
2
0.4
L
Cupid
takeflip2
Cupid
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,810
Damage
44,506
51,413
Taken
43,716
38,029
Mitigated
27,463
7,076
Healing
25,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,616
10,130
1,068
7,450
13,201
5,342
1,435
7,034
6,167
0
53,452
W
10,866
166
4,102
5,863
11,686
4,660
771
4,715
6,971
51,974
0
L
11,025
2,079
0
2,998
13,621
5,308
0
3,609
9,692
31,861
0
W
Chaac
Tragic TW
Chaac
15,024
682
72
6,466
18,829
17,461
920
7,569
11,260
2,308
33,798
L
Jormungandr
Unit Blasty
Jormungandr
7,541
709
0
956
22,158
27,466
0
4,532
17,200
23,798
0
L
Cupid
takeflip2
Cupid
8,244
4,310
34
3,088
15,634
5,255
0
2,564
12,887
0
43,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,259
Gold Earned
33,703
151
Minions Killed
195
3
Camps Cleared
10
863,332
Distance Traveled
927,983
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,050
753
43
3
4
328,208
0
W
Ra
10,874
680
101
6
3
308,881
4
L
Sol
9,897
619
40
3
0
285,962
0
W
Chaac
10,779
674
51
3
3
290,894
0
L
Jormungandr
10,215
638
19
1
0
304,832
5
L
Cupid
9,147
572
92
6
3
272,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role