Player Matchup

Odin
Odin
Silver II
BETONOWSKY
Odin
Silver II
Level 127
God Stats
11W - 9L
1,446 SR
Queue Stats
384W - 557L
1,040 MMR
Solo
Artemis
Artemis
Bronze IV
Marcmark1974
Artemis
Bronze IV
Level 101
God Stats
3W - 8L
1,422 SR
Queue Stats
9W - 28L
1,119 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
peypp
Cthulhu
Bronze III
Level 34
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 2L
1,600 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,516 SR
1,253 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 71
1,385 SR
1,126 MMR
Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze I
SaMuEl-_-93
Mulan
Bronze I
Level 61
God Stats
10W - 24L
1,379 SR
Queue Stats
11W - 39L
985 MMR
Party 1
Zeus
Zeus
Bronze IV
eixo93
Zeus
Bronze IV
Level 50
God Stats
4W - 16L
1,275 SR
Queue Stats
9W - 36L
893 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 2
5,741
574
3,948
12,250
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Marcmark1974
Artemis
8
1 / 8 / 1
5,846
585
5,194
8,330
2,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
peypp
Cthulhu
10
1 / 4 / 1
6,488
649
3,275
11,290
8,057
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
BacchusMorgan Le FayMedusaTiamatChaac

VS

Bans
PersephoneAnubisThothKumbhakarnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 1 / 10
7,210
721
6,985
11,411
9,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 12
8,021
802
5,357
9,550
9,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
eixo93
Zeus
13
11 / 0 / 5
8,780
878
15,522
3,551
1,513
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
17
18
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
10
8
L
0
6
2
0.17
L
Artemis
Marcmark1974
Artemis
1
8
1
0.19
W
3
1
12
9
W
Zeus
eixo93
Zeus
11
0
5
13.5
L
Cthulhu
peypp
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,417
Damage
27,864
31,870
Taken
24,512
16,310
Mitigated
20,917
3,494
Healing
5,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,985
1,904
0
2,400
11,411
9,431
400
1,174
9,872
0
18,374
L
3,948
243
0
1,501
12,250
6,041
0
5,360
6,890
0
12,463
L
Artemis
Marcmark1974
Artemis
5,194
2,247
103
832
8,330
2,212
0
3,794
4,536
0
11,894
W
5,357
1,041
750
1,024
9,550
9,973
0
1,744
7,520
0
15,396
W
Zeus
eixo93
Zeus
15,522
1,313
154
808
3,551
1,513
61
763
2,705
33,908
0
L
Cthulhu
peypp
Cthulhu
3,275
255
183
875
11,290
8,057
0
7,121
4,169
17,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,075
Gold Earned
24,011
71
Minions Killed
103
2
Camps Cleared
5
447,001
Distance Traveled
534,454
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,210
721
26
3
2
175,019
2
L
Odin
5,741
574
18
2
1
167,681
3
L
Artemis
5,846
585
17
2
0
127,901
5
W
Mulan
8,021
802
24
2
2
181,467
0
W
Zeus
8,780
878
53
5
1
177,968
0
L
Cthulhu
6,488
649
36
4
1
151,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role