Player Matchup

Scylla
Scylla
BCG9000
Scylla
Level 89
God Stats
2W - 4L
1,531 SR
Queue Stats
50W - 43L
1,557 Elo+
Party 2
Neith
Neith
Shadowstar443
Neith
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 17L
1,669 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheLawFather797
Tsukuyomi
Level 65
God Stats
24W - 17L
1,647 SR
Queue Stats
98W - 91L
1,578 Elo+
Party 2
Sun Wukong
Sun Wukong
TowersEnemy
Sun Wukong
Level 126
God Stats
0W - 1L
1,578 SR
Queue Stats
34W - 37L
1,442 Elo+
Solo
Yemoja
Yemoja
WhittyNative
Yemoja
Level 46
God Stats
9W - 9L
1,589 SR
Queue Stats
193W - 189L
1,464 Elo+
Solo
Team Averages
Level 66
1,569 SR
1,542 Elo+

VS

Team Averages
Level 91
1,565 SR
1,597 Elo+
Loki
Loki
Anttranman
Loki
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
271W - 200L
1,619 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Artehk
Tsukuyomi
Level 142
God Stats
2W - 0L
1,825 SR
Queue Stats
97W - 42L
1,715 Elo+
Party 1
Bastet
Bastet
Cyoky
Bastet
Level 66
God Stats
2W - 3L
1,524 SR
Queue Stats
352W - 253L
1,614 Elo+
Party 1
Zeus
Zeus
helios12vhs
Zeus
Level 122
God Stats
32W - 30L
1,475 SR
Queue Stats
579W - 656L
1,432 Elo+
Solo
Serqet
Serqet
iCloroxed
Serqet
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
407W - 272L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BCG9000
Scylla
20
6 / 8 / 14
14,815
1,058
17,790
23,158
8,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 16 / 16
14,151
1,011
14,295
29,413
12,788
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
TheLawFather797
Tsukuyomi
20
15 / 9 / 12
17,166
1,226
27,539
24,770
9,672
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
TowersEnemy
Sun Wukong
20
3 / 9 / 17
14,314
1,022
15,535
26,270
19,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
20
1 / 2 / 19
14,710
1,051
7,279
18,823
33,733
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 8 / 14
19,391
1,385
35,042
22,217
11,316
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Tsukuyomi
Artehk
Tsukuyomi
20
13 / 8 / 19
17,146
1,225
46,218
27,677
11,901
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
Cyoky
Bastet
18
0 / 1 / 4
11,037
788
793
1,758
753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 5 / 16
13,517
966
13,660
17,083
8,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
iCloroxed
Serqet
20
6 / 7 / 21
16,098
1,150
21,510
23,659
26,640
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
118
29
Kills
44
44
Deaths
29
78
Assists
74
Player
Kills
Deaths
Assists
KDA
W
22
8
14
3.63
W
Tsukuyomi
Artehk
Tsukuyomi
13
8
19
2.81
L
Scylla
BCG9000
Scylla
6
8
14
1.63
W
Bastet
Cyoky
Bastet
0
1
4
2
L
4
16
16
0.75
L
Tsukuyomi
TheLawFather797
Tsukuyomi
15
9
12
2.33
L
Sun Wukong
TowersEnemy
Sun Wukong
3
9
17
1.28
L
Yemoja
1
2
19
5.25
W
3
5
16
2.2
W
Serqet
iCloroxed
Serqet
6
7
21
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,438
Damage
117,223
122,434
Taken
92,394
83,840
Mitigated
59,107
11,409
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
35,042
22,426
0
0
22,217
11,316
0
8,156
14,061
0
70,124
W
Tsukuyomi
Artehk
Tsukuyomi
46,218
12,399
0
9,418
27,677
11,901
0
7,305
19,955
0
93,843
L
Scylla
BCG9000
Scylla
17,790
2,276
0
0
23,158
8,239
0
1,573
20,923
49,052
0
W
Bastet
Cyoky
Bastet
793
56
0
0
1,758
753
0
0
1,758
0
1,145
L
14,295
7,278
0
937
29,413
12,788
0
2,819
25,742
0
38,816
L
Tsukuyomi
TheLawFather797
Tsukuyomi
27,539
6,403
0
556
24,770
9,672
0
1,506
21,575
0
45,558
L
Sun Wukong
TowersEnemy
Sun Wukong
15,535
6,149
258
949
26,270
19,408
0
4,687
20,534
0
38,465
L
Yemoja
7,279
1,674
3,691
5,018
18,823
33,733
0
2,303
15,838
31,082
0
W
13,660
1,570
0
0
17,083
8,497
0
4,173
12,910
26,191
0
W
Serqet
iCloroxed
Serqet
21,510
5,010
0
0
23,659
26,640
0
5,435
18,224
0
40,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,156
Gold Earned
77,189
225
Minions Killed
244
7
Camps Cleared
9
1,264,787
Distance Traveled
1,004,681
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
19,391
1,385
67
5
2
270,742
3
W
Tsukuyomi
17,146
1,225
97
7
1
268,015
0
L
Scylla
14,815
1,058
74
5
3
255,417
0
W
Bastet
11,037
788
2
0
0
39,181
0
L
Neith
14,151
1,011
39
3
1
230,249
3
L
Tsukuyomi
17,166
1,226
39
3
0
297,964
0
L
Sun Wukong
14,314
1,022
41
3
2
263,391
0
L
Yemoja
14,710
1,051
32
2
1
217,766
0
W
Zeus
13,517
966
36
3
0
150,951
3
W
Serqet
16,098
1,150
42
3
6
275,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role