Player Matchup

Geb
Geb
Platinum III
TermPerfection
Geb
Platinum III
Level 101
God Stats
16W - 16L
1,489 SR
Queue Stats
660W - 683L
1,609 MMR
Solo
Vulcan
Vulcan
Gold V
ThaBearded1 TV
Vulcan
Gold V
Level 145
God Stats
1W - 3L
1,238 SR
Queue Stats
31W - 36L
1,650 MMR
Party 1
Medusa
Medusa
Gold IV
ZuperIsaiah
Medusa
Gold IV
Level 64
God Stats
48W - 41L
1,618 SR
Queue Stats
66W - 74L
1,614 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,449 SR
1,625 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,569 SR
1,573 MMR
Tyr
Tyr
Gold V
Ghostyrex
Tyr
Gold V
Level 99
God Stats
33W - 32L
1,501 SR
Queue Stats
33W - 34L
1,428 MMR
Party 2
Scylla
Scylla
Gold I
Its Primary
Scylla
Gold I
Level 123
God Stats
101W - 95L
1,533 SR
Queue Stats
238W - 231L
1,596 MMR
Party 2
Terra
Terra
Gold IV
iAvaricious
Terra
Gold IV
Level 127
God Stats
23W - 18L
1,674 SR
Queue Stats
42W - 35L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 13
13,632
682
16,651
20,296
24,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 6
12,859
643
21,508
10,797
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
10 / 4 / 3
13,763
688
21,436
20,413
6,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ChaacOdinAthenaTiamatAphrodite

VS

Bans
ArtioArtemisCerberusNeithBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 5
11,413
571
15,156
25,214
16,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
16
7 / 4 / 1
12,750
638
15,615
19,321
7,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 2 / 8
11,918
596
8,713
24,213
31,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
15
Kills
9
9
Deaths
15
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
9
5
0.5
L
Scylla
7
4
1
1.88
W
1
2
13
3.75
W
4
3
6
2.33
W
Medusa
10
4
3
2.88
L
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,595
Damage
39,484
51,506
Taken
68,748
34,447
Mitigated
55,041
18,076
Healing
14,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,156
1,838
0
3,102
25,214
16,053
0
11,508
13,706
0
28,795
L
Scylla
15,615
1,019
0
3,614
19,321
7,886
0
12,780
6,541
50,221
0
W
16,651
1,747
544
4,434
20,296
24,063
571
10,235
9,438
42,595
0
W
21,508
12,683
114
2,681
10,797
3,521
664
5,189
5,454
74,897
0
W
Medusa
21,436
11,788
0
10,303
20,413
6,863
2,032
8,188
12,028
0
69,664
L
8,713
740
1,289
6,380
24,213
31,102
0
14,400
9,813
46,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,254
Gold Earned
36,081
236
Minions Killed
194
12
Camps Cleared
5
1,177,063
Distance Traveled
1,121,638
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,413
571
31
2
1
375,932
7
L
Scylla
12,750
638
97
5
4
362,284
0
W
Geb
13,632
682
48
2
2
392,199
0
W
Vulcan
12,859
643
129
6
5
391,035
4
W
Medusa
13,763
688
59
3
5
393,829
0
L
Terra
11,918
596
66
3
0
383,422
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role