Player Matchup

Ne Zha
Ne Zha
Silver I
falloutkatz
Ne Zha
Silver I
Level 139
God Stats
10W - 11L
1,576 SR
Queue Stats
21W - 29L
1,391 MMR
Party 1
Achilles
Achilles
Silver V
heartlessdissa
Achilles
Silver V
Level 134
God Stats
1W - 0L
1,389 SR
Queue Stats
10W - 10L
1,222 MMR
Party 1
Chronos
Chronos
Gold V
potatoemancer
Chronos
Gold V
Level 126
God Stats
1W - 0L
1,698 SR
Queue Stats
5W - 3L
1,643 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,554 SR
1,419 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,426 SR
1,395 MMR
Ares
Ares
Bronze III
UwUyippeekiyay
Ares
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,445 MMR
Solo
Artemis
Artemis
Bronze IV
mellison36067
Artemis
Bronze IV
Level 137
God Stats
0W - 1L
1,292 SR
Queue Stats
2W - 12L
1,340 MMR
Solo
Izanami
Izanami
Gold V
xXmaxlozanoXx
Izanami
Gold V
Level 75
God Stats
15W - 15L
1,488 SR
Queue Stats
375W - 413L
1,399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
8 / 1 / 6
11,336
709
14,429
11,421
4,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
15
7 / 0 / 9
10,962
685
10,815
15,819
23,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
14
1 / 0 / 15
10,280
643
12,016
7,220
3,601
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
HadesCthulhuChaacSolAphrodite

VS

Bans
BacchusCerberusFreyaAnubisBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
8,332
521
5,351
16,661
9,943
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
12
1 / 4 / 0
8,549
534
3,419
11,187
10,259
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
12
0 / 6 / 0
8,558
535
9,709
14,925
5,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
1
1
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Ne Zha
8
1
6
11
W
Achilles
7
0
9
11.5
L
Artemis
1
4
0
0.25
W
Chronos
1
0
15
8.5
L
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,260
Damage
18,479
34,460
Taken
42,773
31,743
Mitigated
25,592
13,990
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,351
317
721
1,648
16,661
9,943
0
4,959
11,702
12,097
637
W
Ne Zha
14,429
2,298
0
4,374
11,421
4,554
1,012
1,918
9,503
0
53,584
W
Achilles
10,815
653
232
5,609
15,819
23,588
92
3,011
12,808
0
29,311
L
Artemis
3,419
886
0
0
11,187
10,259
0
3,365
7,822
0
19,271
W
Chronos
12,016
1,580
0
3,775
7,220
3,601
2,110
1,447
5,773
49,703
0
L
Izanami
9,709
3,816
0
2,416
14,925
5,390
0
4,007
10,918
0
48,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,578
Gold Earned
25,439
197
Minions Killed
154
8
Camps Cleared
6
908,602
Distance Traveled
671,866
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,332
521
12
1
1
268,770
3
W
Ne Zha
11,336
709
58
4
4
304,963
4
W
Achilles
10,962
685
40
3
0
318,357
0
L
Artemis
8,549
534
31
2
0
162,271
0
W
Chronos
10,280
643
99
6
4
285,282
0
L
Izanami
8,558
535
111
7
5
240,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role