Player Matchup

Chaac
Chaac
AlmostSleezy
Chaac
Level 56
God Stats
8W - 14L
1,358 SR
Queue Stats
288W - 394L
1,324 Elo+
Party 1
Gilgamesh
Gilgamesh
DangerSwitch
Gilgamesh
Level 42
God Stats
10W - 6L
1,541 SR
Queue Stats
185W - 238L
1,281 Elo+
Party 1
Arachne
Arachne
colglazier737
Arachne
Level 26
God Stats
1W - 1L
1,712 SR
Queue Stats
137W - 199L
1,166 Elo+
Solo
Team Averages
Level 41
1,537 SR
1,257 Elo+

VS

Team Averages
Level 47
1,492 SR
1,314 Elo+
Hercules
Hercules
CrackMonkey2OO1
Hercules
Level 10
God Stats
4W - 4L
1,611 SR
Queue Stats
24W - 23L
1,330 Elo+
Party 2
Ah Puch
Ah Puch
lordthargon
Ah Puch
Level 66
God Stats
12W - 9L
1,257 SR
Queue Stats
34W - 38L
1,272 Elo+
Party 2
Arachne
Arachne
outsideenemy22
Arachne
Level 64
God Stats
6W - 6L
1,608 SR
Queue Stats
128W - 124L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
7,797
600
7,806
15,149
10,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
DangerSwitch
Gilgamesh
10
1 / 6 / 1
7,473
575
7,269
16,410
9,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
10
1 / 11 / 1
7,567
582
4,100
15,227
6,384
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 2 / 19
9,500
731
5,944
15,864
13,856
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
lordthargon
Ah Puch
14
10 / 1 / 12
10,332
795
15,506
6,098
2,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
12 / 0 / 10
11,175
860
19,428
17,954
15,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
3
Kills
25
25
Deaths
3
3
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
Hercules
3
2
19
6.25
L
Gilgamesh
DangerSwitch
Gilgamesh
1
6
1
0.25
L
Arachne
1
11
1
0.14
W
Ah Puch
lordthargon
Ah Puch
10
1
12
16
W
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,175
Damage
40,878
46,786
Taken
39,916
26,571
Mitigated
31,878
3,423
Healing
16,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,806
2,054
0
2,252
15,149
10,283
0
4,729
10,420
767
22,695
W
Hercules
5,944
1,470
0
4,949
15,864
13,856
297
246
15,618
0
22,059
L
Gilgamesh
DangerSwitch
Gilgamesh
7,269
1,693
0
367
16,410
9,904
0
4,840
11,570
0
17,001
L
Arachne
4,100
3,925
73
731
15,227
6,384
0
6,080
9,147
0
14,224
W
Ah Puch
lordthargon
Ah Puch
15,506
1,840
0
1,792
6,098
2,935
842
338
5,760
44,583
0
W
19,428
11,506
0
9,825
17,954
15,087
1,617
846
17,108
0
54,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,837
Gold Earned
31,007
113
Minions Killed
170
1
Camps Cleared
9
577,809
Distance Traveled
771,979
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,797
600
47
4
1
170,771
0
W
Hercules
9,500
731
26
2
0
257,241
0
L
Gilgamesh
7,473
575
27
2
0
203,498
1
L
Arachne
7,567
582
39
3
0
203,540
0
W
Ah Puch
10,332
795
64
5
1
225,468
0
W
Arachne
11,175
860
80
6
8
289,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role