Player Matchup

Sun Wukong
Sun Wukong
CrazyGhost5528
Sun Wukong
Level 5
God Stats
1W - 2L
1,625 SR
Queue Stats
204W - 298L
1,500 Elo+
Party 2
Chaac
Chaac
Dark7818
Chaac
Level 17
God Stats
11W - 12L
1,500 SR
Queue Stats
325W - 362L
1,149 Elo+
Party 2
Mercury
Mercury
GUN33R18
Mercury
Level 29
God Stats
1W - 3L
1,415 SR
Queue Stats
49W - 70L
1,284 Elo+
Solo
Fenrir
Fenrir
Khai Kitsune
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,149 Elo+
Party 2
Cthulhu
Cthulhu
WinyGem25
Cthulhu
Level 16
God Stats
17W - 14L
1,243 SR
Queue Stats
160W - 219L
1,149 Elo+
Party 2
Team Averages
Level 17
1,457 SR
1,246 Elo+

VS

Team Averages
Level 19
1,540 SR
1,360 Elo+
Yemoja
Yemoja
CptKlumpNT
Yemoja
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Vamana
Vamana
Dkiller2007
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,392 Elo+
Solo
Bastet
Bastet
OneAngrySmallMan
Bastet
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
85W - 111L
1,380 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShadowCaster72
Morgan Le Fay
Level 8
God Stats
9W - 10L
1,512 SR
Queue Stats
11W - 16L
1,223 Elo+
Party 1
Kukulkan
Kukulkan
TJE02
Kukulkan
Level 26
God Stats
5W - 1L
1,688 SR
Queue Stats
45W - 53L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrazyGhost5528
Sun Wukong
14
2 / 15 / 3
10,130
362
6,542
22,547
16,086
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Dark7818
Chaac
19
9 / 7 / 2
13,602
486
22,176
34,984
22,390
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mercury
GUN33R18
Mercury
12
4 / 7 / 0
9,985
357
5,688
12,800
3,907
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
17
1 / 8 / 4
12,014
429
7,923
20,469
14,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
WinyGem25
Cthulhu
16
0 / 5 / 5
10,254
366
8,105
21,652
12,191
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CptKlumpNT
Yemoja
14
0 / 3 / 17
11,216
401
4,883
12,591
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Vamana
18
13 / 4 / 11
14,038
501
25,391
23,300
22,521
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 6 / 7
15,921
569
18,494
26,640
13,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
ShadowCaster72
Morgan Le Fay
15
7 / 7 / 11
11,427
408
11,506
17,646
7,276
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
TJE02
Kukulkan
19
10 / 4 / 6
13,203
472
19,931
17,179
8,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
91
16
Kills
39
42
Deaths
24
14
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CptKlumpNT
Yemoja
0
3
17
2.83
L
Sun Wukong
CrazyGhost5528
Sun Wukong
2
15
3
0.23
L
Chaac
Dark7818
Chaac
9
7
2
1.43
W
Vamana
13
4
11
4.63
L
Mercury
GUN33R18
Mercury
4
7
0
0.57
L
Fenrir
1
8
4
0.38
W
9
6
7
2.08
W
Morgan Le Fay
ShadowCaster72
Morgan Le Fay
7
7
11
1.79
W
Kukulkan
TJE02
Kukulkan
10
4
6
3.25
L
Cthulhu
WinyGem25
Cthulhu
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,434
Damage
80,205
112,452
Taken
97,356
69,034
Mitigated
61,385
22,528
Healing
26,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CptKlumpNT
Yemoja
4,883
1,709
9,189
2,897
12,591
9,869
105
3,859
8,732
16,702
0
L
Sun Wukong
CrazyGhost5528
Sun Wukong
6,542
2,002
0
734
22,547
16,086
851
8,761
13,592
0
26,016
L
Chaac
Dark7818
Chaac
22,176
4,436
0
13,700
34,984
22,390
0
9,501
25,341
7,347
60,454
W
Vamana
25,391
14,613
458
7,363
23,300
22,521
1,136
4,236
19,064
0
59,459
L
Mercury
GUN33R18
Mercury
5,688
2,328
0
2,337
12,800
3,907
0
6,731
5,987
0
34,934
L
Fenrir
7,923
1,104
0
4,020
20,469
14,460
2,604
6,429
13,902
882
67,959
W
18,494
9,434
0
2,184
26,640
13,638
1,720
4,190
22,450
0
188,601
W
Morgan Le Fay
ShadowCaster72
Morgan Le Fay
11,506
2,840
540
986
17,646
7,276
1,115
3,135
14,511
43,756
0
W
Kukulkan
TJE02
Kukulkan
19,931
3,819
0
2,406
17,179
8,081
3,489
3,142
14,037
115,551
0
L
Cthulhu
WinyGem25
Cthulhu
8,105
443
0
1,737
21,652
12,191
267
7,107
14,217
54,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,985
Gold Earned
65,805
383
Minions Killed
502
0
Camps Cleared
0
2,162,859
Distance Traveled
2,432,351
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,216
401
18
1
0
469,584
5
L
Sun Wukong
10,130
362
35
1
0
429,828
0
L
Chaac
13,602
486
105
4
0
468,277
4
W
Vamana
14,038
501
72
3
0
532,513
1
L
Mercury
9,985
357
70
3
0
284,308
0
L
Fenrir
12,014
429
113
4
0
450,286
1
W
Bastet
15,921
569
203
7
0
518,787
0
W
Morgan Le Fay
11,427
408
45
2
0
474,484
0
W
Kukulkan
13,203
472
164
6
0
436,983
5
L
Cthulhu
10,254
366
60
2
0
530,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role