Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bronze III
FireScum
Ah Muzen Cab
Bronze III
Level 60
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 4L
1,482 MMR
Solo
Hades
Hades
Silver II
LichenNmoss
Hades
Silver II
Level 87
God Stats
2W - 3L
1,447 SR
Queue Stats
9W - 13L
1,404 MMR
Solo
Loki
Loki
Silver II
OG-ImPacTz-
Loki
Silver II
Level 115
God Stats
4W - 2L
1,588 SR
Queue Stats
8W - 14L
1,488 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,423 SR
1,458 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,682 SR
1,425 MMR
Eset
Eset
Gold II
ArT_ChEmIsT
Eset
Gold II
Level 109
God Stats
32W - 21L
1,650 SR
Queue Stats
161W - 157L
1,523 MMR
Solo
Khepri
Khepri
Gold V
Flaco_Brown
Khepri
Gold V
Level 92
God Stats
57W - 47L
1,571 SR
Queue Stats
333W - 372L
1,496 MMR
Solo
Cupid
Cupid
Gold V
sevensins90
Cupid
Gold V
Level 126
God Stats
50W - 41L
1,824 SR
Queue Stats
217W - 247L
1,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FireScum
Ah Muzen Cab
5
0 / 0 / 3
4,768
681
0
813
195
7
0 / 0 / 3
4,863
695
523
1,745
703
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
3 / 2 / 0
5,558
794
1,246
2,533
862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusAphroditeUllrAthenaBaron Samedi

VS

Bans
PersephoneArtemisCerberusMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,600
800
1,225
2,552
1,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
8
0 / 1 / 2
5,742
820
342
4,695
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 0
6,030
861
2,036
3,635
1,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
3
Kills
2
2
Deaths
3
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Ah Muzen Cab
FireScum
Ah Muzen Cab
0
0
3
1.5
W
Khepri
0
1
2
1
L
0
0
3
1.5
L
3
2
0
1.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,769
Damage
3,603
5,091
Taken
10,882
1,760
Mitigated
5,208
1,008
Healing
2,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,225
97
294
499
2,552
1,126
921
204
2,348
17,952
0
L
Ah Muzen Cab
FireScum
Ah Muzen Cab
0
0
0
0
813
195
0
0
813
0
0
W
Khepri
342
32
263
870
4,695
2,928
222
277
4,418
8,194
0
L
523
0
0
550
1,745
703
0
400
1,345
4,897
0
L
1,246
275
0
458
2,533
862
0
1,309
1,066
0
10,743
W
2,036
831
0
807
3,635
1,154
966
550
3,085
0
21,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,189
Gold Earned
17,372
27
Minions Killed
91
1
Camps Cleared
6
167,980
Distance Traveled
427,315
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,600
800
42
6
2
132,034
1
L
Ah Muzen Cab
4,768
681
0
0
0
0
0
W
Khepri
5,742
820
12
2
1
149,366
2
L
Hades
4,863
695
14
2
1
46,139
0
L
Loki
5,558
794
13
2
0
121,841
0
W
Cupid
6,030
861
37
5
3
145,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role