Player Matchup

Ares
Ares
DarthVeto666
Ares
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 26L
1,225 Elo+
Party 1
Cerberus
Cerberus
XxBRUTTaLiitYxX
Cerberus
Level 8
God Stats
1W - 0L
1,285 SR
Queue Stats
9W - 11L
1,097 Elo+
Party 1
Chiron
Chiron
lukaszbary18
Chiron
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
that_one_guy520
Thanatos
Level 29
God Stats
2W - 2L
1,265 SR
Queue Stats
45W - 50L
1,136 Elo+
Solo
Anubis
Anubis
xvzia
Anubis
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 12
1,410 SR
1,292 Elo+

VS

Team Averages
Level 9
1,463 SR
1,376 Elo+
Danzaburou
Danzaburou
AndresRxspect_YT
Danzaburou
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
GrungeNite
Fenrir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Ymir
Ymir
PauBoix-333
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
datredsilk
Sobek
Level 13
God Stats
1W - 4L
1,096 SR
Queue Stats
4W - 14L
1,073 Elo+
Solo
Bellona
Bellona
tuwohh
Bellona
Level 27
God Stats
1W - 1L
1,718 SR
Queue Stats
73W - 84L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 4
6,352
489
3,069
7,289
4,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
9
2 / 2 / 4
5,939
457
4,667
6,948
5,292
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
5
0 / 6 / 3
4,760
366
561
5,784
1,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
12
7 / 0 / 4
7,539
580
4,858
8,706
3,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
xvzia
Anubis
12
10 / 1 / 4
7,796
600
10,076
7,382
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AndresRxspect_YT
Danzaburou
9
4 / 5 / 0
5,830
448
7,578
8,097
1,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
GrungeNite
Fenrir
6
3 / 5 / 2
5,250
404
2,683
6,122
2,879
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 6 / 0
4,713
363
589
7,632
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
8
1 / 3 / 4
5,733
441
2,921
10,177
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
tuwohh
Bellona
9
1 / 5 / 0
5,875
452
4,438
9,303
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
21
Kills
9
13
Deaths
24
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AndresRxspect_YT
Danzaburou
4
5
0
0.8
W
2
4
4
1
L
Fenrir
GrungeNite
Fenrir
3
5
2
0.8
L
0
6
0
0
W
Cerberus
2
2
4
2
L
Sobek
1
3
4
1
W
Chiron
0
6
3
0.25
W
Thanatos
7
0
4
9
L
Bellona
tuwohh
Bellona
1
5
0
0.2
W
Anubis
xvzia
Anubis
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,231
Damage
18,209
36,109
Taken
41,331
18,486
Mitigated
20,938
14,235
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AndresRxspect_YT
Danzaburou
7,578
4,231
0
402
8,097
1,731
79
3,068
5,029
0
30,807
W
3,069
922
0
261
7,289
4,486
351
1,037
6,252
13,825
0
L
Fenrir
GrungeNite
Fenrir
2,683
1,329
0
171
6,122
2,879
72
3,016
3,106
0
11,250
L
589
149
0
699
7,632
3,778
286
2,810
4,822
6,996
0
W
Cerberus
4,667
486
0
1,300
6,948
5,292
718
357
6,591
22,244
0
L
Sobek
2,921
1,075
0
1,734
10,177
8,622
0
3,401
6,776
14,013
0
W
Chiron
561
561
0
320
5,784
1,370
199
610
5,174
0
5,030
W
Thanatos
4,858
1,880
8
8,429
8,706
3,837
133
883
7,823
0
47,589
L
Bellona
tuwohh
Bellona
4,438
1,682
0
2,236
9,303
3,928
684
5,517
3,786
0
26,957
W
Anubis
xvzia
Anubis
10,076
549
0
3,917
7,382
3,501
231
623
6,759
35,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,386
Gold Earned
27,401
214
Minions Killed
148
0
Camps Cleared
0
1,116,293
Distance Traveled
1,048,708
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,830
448
38
3
0
233,105
1
W
Ares
6,352
489
23
2
0
222,034
0
L
Fenrir
5,250
404
18
1
0
215,754
1
L
Ymir
4,713
363
13
1
0
180,533
1
W
Cerberus
5,939
457
37
3
0
247,551
1
L
Sobek
5,733
441
18
1
0
200,008
1
W
Chiron
4,760
366
9
1
0
190,830
0
W
Thanatos
7,539
580
85
7
0
253,073
3
L
Bellona
5,875
452
61
5
0
219,308
1
W
Anubis
7,796
600
60
5
0
202,805
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role