Player Matchup

Neith
Neith
Diamond III
 
Neith
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
EmilZy
Kuzenbo
Masters
Level 159
God Stats
0W - 2L
1,316 SR
Queue Stats
276W - 189L
2,896 MMR
Solo
Persephone
Persephone
Masters
ViiVES
Persephone
Masters
Level 104
God Stats
1W - 2L
1,461 SR
Queue Stats
237W - 226L
2,258 MMR
Solo
Cthulhu
Cthulhu
Diamond I
VoinJDV
Cthulhu
Diamond I
Level 153
God Stats
28W - 19L
1,682 SR
Queue Stats
67W - 50L
2,521 MMR
Party 2
Bakasura
Bakasura
Diamond I
toskа
Bakasura
Diamond I
Level 146
God Stats
0W - 2L
1,161 SR
Queue Stats
95W - 77L
2,558 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,424 SR
2,347 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 127
1,704 SR
2,203 MMR
Geb
Geb
Masters
 
Geb
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond IV
Shars
Sylvanus
Diamond IV
Level 160
God Stats
36W - 34L
1,605 SR
Queue Stats
582W - 574L
2,033 MMR
Solo
Heimdallr
Heimdallr
Diamond III
Verathorn95
Heimdallr
Diamond III
Level 159
God Stats
28W - 14L
1,747 SR
Queue Stats
457W - 432L
2,263 MMR
Solo
Erlang Shen
Erlang Shen
Masters
WineAndPìzza
Erlang Shen
Masters
Level 127
God Stats
2W - 0L
1,777 SR
Queue Stats
81W - 40L
2,902 MMR
Party 1
Ra
Ra
Platinum I
wagaPL
Ra
Platinum I
Level 127
God Stats
11W - 8L
1,889 SR
Queue Stats
65W - 49L
2,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 3 / 2
9,376
552
6,609
8,035
1,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
EmilZy
Kuzenbo
13
1 / 3 / 6
8,271
487
7,823
11,914
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Persephone
ViiVES
Persephone
12
0 / 8 / 6
7,859
462
7,957
11,996
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
VoinJDV
Cthulhu
15
2 / 1 / 2
9,190
541
5,921
13,160
10,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
toskа
Bakasura
15
3 / 4 / 2
8,847
520
6,332
12,623
5,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
ArtioTiamatAthena

VS

Bans
OdinPoseidonIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
5 / 5 / 6
10,740
632
9,311
14,973
10,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
Shars
Sylvanus
15
3 / 1 / 9
9,860
580
4,897
13,973
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Verathorn95
Heimdallr
16
1 / 1 / 5
10,333
608
5,690
10,253
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
WineAndPìzza
Erlang Shen
17
10 / 2 / 3
11,070
651
13,743
14,252
8,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Ra
17
1 / 1 / 5
11,021
648
8,191
7,517
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
9
Kills
20
19
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
2
1.33
W
Geb
 
Geb
5
5
6
1.6
L
Kuzenbo
EmilZy
Kuzenbo
1
3
6
1.33
W
Sylvanus
Shars
Sylvanus
3
1
9
7.5
W
Heimdallr
Verathorn95
Heimdallr
1
1
5
3.5
L
Persephone
ViiVES
Persephone
0
8
6
0.38
L
Cthulhu
VoinJDV
Cthulhu
2
1
2
3
W
Erlang Shen
WineAndPìzza
Erlang Shen
10
2
3
5.75
L
Bakasura
toskа
Bakasura
3
4
2
1
W
Ra
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,642
Damage
41,832
57,728
Taken
60,968
31,877
Mitigated
38,616
13,267
Healing
29,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,609
2,194
0
1,749
8,035
1,994
0
2,223
5,778
0
69,506
W
Geb
 
Geb
9,311
1,112
0
4,347
14,973
10,401
22
5,516
8,992
81,219
0
L
Kuzenbo
EmilZy
Kuzenbo
7,823
3,457
0
1,990
11,914
11,891
34
3,834
8,011
24,396
0
W
Sylvanus
Shars
Sylvanus
4,897
650
3,549
7,052
13,973
12,713
204
7,531
5,901
20,115
0
W
Heimdallr
Verathorn95
Heimdallr
5,690
1,955
0
3,325
10,253
3,788
1,193
2,038
8,044
0
81,051
L
Persephone
ViiVES
Persephone
7,957
1,875
0
675
11,996
2,669
0
5,997
5,977
45,662
0
L
Cthulhu
VoinJDV
Cthulhu
5,921
335
576
4,322
13,160
10,115
64
6,858
5,867
63,460
0
W
Erlang Shen
WineAndPìzza
Erlang Shen
13,743
6,697
0
6,664
14,252
8,106
0
5,193
8,591
0
98,673
L
Bakasura
toskа
Bakasura
6,332
3,959
0
3,955
12,623
5,208
0
2,902
9,691
0
65,232
W
Ra
8,191
497
1,812
2,913
7,517
3,608
84
2,925
3,630
80,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,543
Gold Earned
53,024
542
Minions Killed
630
0
Camps Cleared
0
1,795,042
Distance Traveled
1,764,969
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,376
552
141
8
0
313,899
6
W
Geb
10,740
632
141
8
0
393,621
5
L
Kuzenbo
8,271
487
42
2
0
376,390
11
W
Sylvanus
9,860
580
23
1
0
334,761
7
W
Heimdallr
10,333
608
161
9
0
318,474
5
L
Persephone
7,859
462
79
5
0
333,872
6
L
Cthulhu
9,190
541
144
8
0
380,310
1
W
Erlang Shen
11,070
651
127
7
0
369,078
1
L
Bakasura
8,847
520
136
8
0
390,571
3
W
Ra
11,021
648
178
10
0
349,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role