Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BeatzRus
Eset
Level 145
God Stats
5W - 1L
1,991 SR
Queue Stats
195W - 181L
1,623 Elo+
Solo
Ullr
Ullr
K1ngdomk1ll3r
Ullr
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 58L
1,592 Elo+
Party 2
Zeus
Zeus
paradiseman3
Zeus
Level 147
God Stats
4W - 1L
1,577 SR
Queue Stats
151W - 139L
1,579 Elo+
Party 2
Team Averages
Level 124
1,614 SR
1,559 Elo+

VS

Team Averages
Level 138
1,490 SR
1,555 Elo+
Tiamat
Tiamat
 
Tiamat
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GrimTribute
Jing Wei
Level 125
God Stats
9W - 15L
1,532 SR
Queue Stats
948W - 978L
1,542 Elo+
Solo
Scylla
Scylla
NinjaYuki
Scylla
Level 160
God Stats
5W - 2L
1,708 SR
Queue Stats
185W - 137L
1,648 Elo+
Party 1
Sobek
Sobek
PolarBearMaeda
Sobek
Level 155
God Stats
1W - 2L
1,211 SR
Queue Stats
25W - 25L
1,563 Elo+
Party 1
Chernobog
Chernobog
XxIKIRITOxX
Chernobog
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 0 / 12
9,882
898
11,084
12,206
6,614
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Merlin
 
Merlin
16
2 / 1 / 14
9,035
821
9,925
6,442
2,367
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
16
6 / 3 / 7
9,376
852
7,382
9,326
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 11
8,439
767
8,057
6,987
2,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 9
8,825
802
13,196
5,456
1,969
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 5 / 5
8,491
772
8,246
13,242
6,700
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
GrimTribute
Jing Wei
12
1 / 8 / 4
7,362
669
5,567
12,869
4,574
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
NinjaYuki
Scylla
16
3 / 2 / 2
8,929
812
9,976
6,962
2,680
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 4 / 4
8,125
739
5,966
13,150
19,152
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
XxIKIRITOxX
Chernobog
15
0 / 1 / 6
7,861
715
4,364
7,597
3,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
20
Kills
8
8
Deaths
20
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
12
10
W
Merlin
 
Merlin
2
1
14
9
L
Tiamat
 
Tiamat
1
5
5
0.7
W
Eset
6
3
7
3.17
L
Jing Wei
GrimTribute
Jing Wei
1
8
4
0.38
W
3
1
11
8.5
L
Scylla
NinjaYuki
Scylla
3
2
2
2
L
3
4
4
1.25
L
Chernobog
XxIKIRITOxX
Chernobog
0
1
6
3
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,644
Damage
34,119
40,417
Taken
53,820
17,404
Mitigated
36,191
20,544
Healing
18,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,084
207
3,066
7,109
12,206
6,614
0
5,875
6,246
20,486
0
W
Merlin
 
Merlin
9,925
247
2,447
1,219
6,442
2,367
185
4,140
2,172
33,565
0
L
Tiamat
 
Tiamat
8,246
466
1,253
3,646
13,242
6,700
5
11,254
1,867
24,761
0
W
Eset
7,382
350
2,056
2,778
9,326
3,719
358
5,871
3,295
17,827
0
L
Jing Wei
GrimTribute
Jing Wei
5,567
2,290
615
1,112
12,869
4,574
0
9,912
2,737
0
11,745
W
8,057
4,322
465
1,404
6,987
2,735
599
4,045
2,808
0
15,311
L
Scylla
NinjaYuki
Scylla
9,976
388
1,897
2,669
6,962
2,680
0
5,701
1,221
25,684
0
L
5,966
77
486
2,688
13,150
19,152
0
8,167
4,799
10,505
0
L
Chernobog
XxIKIRITOxX
Chernobog
4,364
1,956
1,653
2,554
7,597
3,085
0
5,902
1,609
0
11,724
W
13,196
884
0
0
5,456
1,969
662
3,654
1,708
16,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,557
Gold Earned
40,768
133
Minions Killed
125
0
Camps Cleared
0
1,105,647
Distance Traveled
1,103,486
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,882
898
23
2
0
275,456
5
W
Merlin
9,035
821
46
4
0
209,338
1
L
Tiamat
8,491
772
40
4
0
197,662
0
W
Eset
9,376
852
33
3
0
201,126
0
L
Jing Wei
7,362
669
10
1
0
199,502
0
W
Ullr
8,439
767
17
2
0
207,856
0
L
Scylla
8,929
812
51
5
0
239,612
3
L
Sobek
8,125
739
2
0
0
225,569
0
L
Chernobog
7,861
715
22
2
0
241,141
5
W
Zeus
8,825
802
14
1
0
211,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role