Player Matchup

Ravana
Ravana
BlurRedReaIity
Ravana
Level 109
God Stats
1W - 1L
1,820 SR
Queue Stats
194W - 187L
1,513 Elo+
Solo
Athena
Athena
Josemanuel0508
Athena
Level 102
God Stats
20W - 15L
1,580 SR
Queue Stats
352W - 370L
1,494 Elo+
Solo
Merlin
Merlin
Reddmin
Merlin
Level 88
God Stats
1W - 1L
1,759 SR
Queue Stats
439W - 406L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
adamdlc
Sun Wukong
Level 107
God Stats
3W - 2L
1,495 SR
Queue Stats
296W - 312L
1,442 Elo+
Solo
Artemis
Artemis
monster-_-QC
Artemis
Level 159
God Stats
1W - 2L
1,676 SR
Queue Stats
176W - 158L
1,539 Elo+
Solo
Team Averages
Level 113
1,666 SR
1,488 Elo+

VS

Team Averages
Level 111
1,430 SR
1,483 Elo+
Nu Wa
Nu Wa
BlSH WHA
Nu Wa
Level 103
God Stats
8W - 6L
1,548 SR
Queue Stats
70W - 79L
1,479 Elo+
Party 1
Apollo
Apollo
Deathangel3852
Apollo
Level 106
God Stats
1W - 0L
1,194 SR
Queue Stats
92W - 134L
1,421 Elo+
Party 1
Geb
Geb
GRANDERS0N
Geb
Level 107
God Stats
10W - 17L
1,322 SR
Queue Stats
111W - 127L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
ReksimusPrime
Hun Batz
Level 111
God Stats
1W - 3L
1,693 SR
Queue Stats
339W - 314L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
oH Cynical
Sun Wukong
Level 126
God Stats
2W - 4L
1,393 SR
Queue Stats
251W - 283L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,426
443
5,586
13,160
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 2 / 8
8,794
463
5,243
14,826
14,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Reddmin
Merlin
17
1 / 2 / 1
9,931
523
5,818
11,522
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
adamdlc
Sun Wukong
13
1 / 4 / 0
8,193
431
8,653
16,786
13,507
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
monster-_-QC
Artemis
16
7 / 3 / 1
9,749
513
12,254
13,803
6,138
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BlSH WHA
Nu Wa
16
3 / 1 / 8
10,123
533
12,852
8,208
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 4
8,714
459
7,403
10,931
3,241
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 1 / 10
9,386
494
8,216
13,203
9,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
ReksimusPrime
Hun Batz
18
6 / 3 / 3
10,437
549
8,750
14,881
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
oH Cynical
Sun Wukong
16
4 / 0 / 6
10,256
540
14,572
14,464
17,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
10
Kills
17
17
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BlSH WHA
Nu Wa
3
1
8
7
L
1
6
2
0.33
W
3
5
4
1
W
1
1
10
6
L
0
2
8
2
L
Merlin
Reddmin
Merlin
1
2
1
0.75
W
Hun Batz
ReksimusPrime
Hun Batz
6
3
3
2.5
L
Sun Wukong
adamdlc
Sun Wukong
1
4
0
0.25
L
Artemis
monster-_-QC
Artemis
7
3
1
2.5
W
Sun Wukong
oH Cynical
Sun Wukong
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,554
Damage
51,793
70,097
Taken
61,687
43,638
Mitigated
37,781
17,838
Healing
19,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BlSH WHA
Nu Wa
12,852
3,194
0
2,126
8,208
2,372
363
2,422
5,551
67,135
0
L
5,586
1,183
0
4,601
13,160
5,720
157
2,981
9,800
0
55,981
W
7,403
3,676
0
2,388
10,931
3,241
192
1,735
9,196
0
56,978
W
8,216
895
0
3,266
13,203
9,160
75
3,129
10,035
28,580
0
L
5,243
954
0
2,609
14,826
14,373
70
5,181
9,158
20,152
0
L
Merlin
Reddmin
Merlin
5,818
475
0
3,083
11,522
3,900
156
4,507
6,621
82,979
0
W
Hun Batz
ReksimusPrime
Hun Batz
8,750
2,832
0
6,352
14,881
5,163
0
2,616
12,077
0
83,091
L
Sun Wukong
adamdlc
Sun Wukong
8,653
1,859
0
1,745
16,786
13,507
0
2,611
12,465
0
45,035
L
Artemis
monster-_-QC
Artemis
12,254
6,005
0
5,800
13,803
6,138
752
4,669
8,862
0
70,746
W
Sun Wukong
oH Cynical
Sun Wukong
14,572
3,244
0
4,875
14,464
17,845
311
926
13,506
0
67,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,093
Gold Earned
48,916
509
Minions Killed
499
0
Camps Cleared
0
1,734,654
Distance Traveled
1,899,330
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,123
533
128
7
0
357,468
3
L
Ravana
8,426
443
95
5
0
337,172
3
W
Apollo
8,714
459
98
5
0
348,582
6
W
Geb
9,386
494
26
1
0
404,825
0
L
Athena
8,794
463
30
2
0
380,424
1
L
Merlin
9,931
523
171
9
0
344,462
6
W
Hun Batz
10,437
549
129
7
0
411,902
3
L
Sun Wukong
8,193
431
97
5
0
346,250
1
L
Artemis
9,749
513
116
6
0
326,346
0
W
Sun Wukong
10,256
540
118
6
0
376,553
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role