Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Brionac91
Janus
Level 124
God Stats
4W - 14L
1,557 SR
Queue Stats
899W - 862L
1,479 Elo+
Party 1
Chaac
Chaac
MOD_BIOHAZARD
Chaac
Level 109
God Stats
17W - 7L
1,650 SR
Queue Stats
130W - 105L
1,498 Elo+
Party 1
Hachiman
Hachiman
MaggiMann
Hachiman
Level 160
God Stats
8W - 4L
1,518 SR
Queue Stats
377W - 320L
1,490 Elo+
Party 1
Horus
Horus
Phillip1014
Horus
Level 71
God Stats
4W - 11L
1,319 SR
Queue Stats
118W - 117L
1,526 Elo+
Party 1
Team Averages
Level 119
1,509 SR
1,499 Elo+

VS

Team Averages
Level 96
1,531 SR
1,559 Elo+
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BjornPanda
Izanami
Level 127
God Stats
4W - 4L
1,422 SR
Queue Stats
140W - 119L
1,631 Elo+
Party 2
Ao Kuang
Ao Kuang
ElijahFigaro
Ao Kuang
Level 48
God Stats
16W - 9L
1,576 SR
Queue Stats
139W - 94L
1,601 Elo+
Solo
Serqet
Serqet
OlaKochaEevee
Serqet
Level 46
God Stats
9W - 7L
1,655 SR
Queue Stats
98W - 92L
1,600 Elo+
Party 2
Scylla
Scylla
kalakasa
Scylla
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 6 / 2
6,899
460
7,381
7,482
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Brionac91
Janus
11
2 / 6 / 0
7,168
478
4,405
10,054
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 5 / 1
6,445
430
5,074
12,503
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
MaggiMann
Hachiman
14
1 / 3 / 1
7,714
514
5,583
7,131
1,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 7 / 4
6,004
400
5,042
12,822
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 1 / 6
8,552
570
6,945
9,377
6,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
BjornPanda
Izanami
16
5 / 1 / 2
9,807
654
7,281
7,666
2,097
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
ElijahFigaro
Ao Kuang
15
11 / 2 / 5
9,573
638
10,747
15,195
5,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 0 / 10
8,612
574
4,640
8,498
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
kalakasa
Scylla
16
7 / 0 / 8
9,632
642
9,138
6,741
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
4
Kills
27
27
Deaths
4
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
6
2
0.33
W
King Arthur
 
King Arthur
1
1
6
4
W
Izanami
BjornPanda
Izanami
5
1
2
6
L
Janus
Brionac91
Janus
2
6
0
0.33
W
Ao Kuang
ElijahFigaro
Ao Kuang
11
2
5
6.75
L
0
5
1
0.1
L
Hachiman
MaggiMann
Hachiman
1
3
1
0.5
W
3
0
10
8
L
0
7
4
0.29
W
Scylla
kalakasa
Scylla
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,485
Damage
38,751
49,992
Taken
47,477
19,772
Mitigated
20,410
11,442
Healing
20,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,381
617
0
370
7,482
2,403
0
5,151
2,331
25,587
0
W
King Arthur
 
King Arthur
6,945
880
0
2,296
9,377
6,566
320
1,386
7,951
3,306
40,085
W
Izanami
BjornPanda
Izanami
7,281
3,768
0
3,867
7,666
2,097
2,396
1,171
6,445
0
84,948
L
Janus
Brionac91
Janus
4,405
148
58
2,062
10,054
2,977
0
5,217
4,751
36,777
0
W
Ao Kuang
ElijahFigaro
Ao Kuang
10,747
3,202
0
8,427
15,195
5,176
0
4,576
10,427
68,541
0
L
5,074
1,066
0
4,374
12,503
7,364
0
5,031
7,472
0
36,572
L
Hachiman
MaggiMann
Hachiman
5,583
2,230
0
2,261
7,131
1,022
0
544
6,302
0
55,480
W
4,640
1,176
0
1,763
8,498
4,460
177
2,602
5,810
0
19,891
L
5,042
2,671
493
1,824
12,822
6,006
0
4,693
7,930
0
24,320
W
Scylla
kalakasa
Scylla
9,138
1,346
0
4,022
6,741
2,111
1,368
1,651
4,992
64,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,230
Gold Earned
46,176
336
Minions Killed
520
0
Camps Cleared
0
1,368,201
Distance Traveled
1,502,122
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,899
460
51
3
0
280,121
5
W
King Arthur
8,552
570
100
7
0
310,020
3
W
Izanami
9,807
654
163
11
0
279,883
2
L
Janus
7,168
478
77
5
0
290,245
5
W
Ao Kuang
9,573
638
102
7
0
292,777
5
L
Chaac
6,445
430
67
4
0
259,572
4
L
Hachiman
7,714
514
110
7
0
270,282
5
W
Serqet
8,612
574
34
2
0
345,730
9
L
Horus
6,004
400
31
2
0
267,981
7
W
Scylla
9,632
642
121
8
0
273,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role