Player Matchup

Agni
Agni
Diamond III
 
Agni
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Masters
EmilZy
Terra
Masters
Level 159
God Stats
16W - 17L
1,682 SR
Queue Stats
276W - 189L
2,933 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Verathorn95
Danzaburou
Diamond III
Level 159
God Stats
68W - 50L
1,671 SR
Queue Stats
457W - 432L
2,300 MMR
Solo
Cthulhu
Cthulhu
Diamond I
VoinJDV
Cthulhu
Diamond I
Level 153
God Stats
28W - 19L
1,691 SR
Queue Stats
67W - 50L
2,558 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond I
toskа
Tsukuyomi
Diamond I
Level 146
God Stats
7W - 6L
1,823 SR
Queue Stats
95W - 77L
2,596 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,673 SR
2,377 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,760 SR
2,283 MMR
Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond III
Heimdallarr
Neith
Diamond III
Level 152
God Stats
11W - 4L
1,776 SR
Queue Stats
187W - 169L
2,261 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Patrikbun
Guan Yu
Diamond I
Level 158
God Stats
2W - 1L
1,866 SR
Queue Stats
172W - 156L
2,507 MMR
Solo
Pele
Pele
Masters
WineAndPìzza
Pele
Masters
Level 127
God Stats
2W - 0L
1,782 SR
Queue Stats
81W - 40L
2,865 MMR
Party 1
Ra
Ra
Platinum II
wagaPL
Ra
Platinum II
Level 127
God Stats
11W - 8L
1,876 SR
Queue Stats
65W - 49L
2,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
1 / 10 / 7
11,175
447
12,308
18,478
5,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
EmilZy
Terra
17
2 / 5 / 10
10,686
427
10,208
27,916
30,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Verathorn95
Danzaburou
17
5 / 11 / 7
11,981
479
11,393
24,309
6,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
VoinJDV
Cthulhu
20
6 / 3 / 3
13,505
540
16,558
20,694
27,339
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
toskа
Tsukuyomi
19
4 / 10 / 5
11,861
474
13,310
23,585
10,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioTiamatOdinLoki

VS

Bans
GebOlorunAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
20
9 / 3 / 19
16,520
661
21,337
22,649
29,675
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 4 / 10
15,417
617
15,345
16,834
6,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
Patrikbun
Guan Yu
18
3 / 4 / 16
13,522
541
9,020
23,077
29,451
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

20
15 / 6 / 13
16,391
656
30,374
21,616
9,930
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
20
6 / 2 / 5
16,195
648
15,494
14,582
13,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
102
18
Kills
39
39
Deaths
19
32
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
10
7
0.45
W
Cabrakan
 
Cabrakan
9
3
19
6.17
L
Terra
EmilZy
Terra
2
5
10
1.4
W
6
4
10
2.75
W
Guan Yu
Patrikbun
Guan Yu
3
4
16
2.75
L
Danzaburou
Verathorn95
Danzaburou
5
11
7
0.77
L
Cthulhu
VoinJDV
Cthulhu
6
3
3
2.5
W
15
6
13
3.58
L
Tsukuyomi
toskа
Tsukuyomi
4
10
5
0.65
W
Ra
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,777
Damage
91,570
114,982
Taken
98,758
80,833
Mitigated
88,788
26,980
Healing
46,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,308
298
102
2,032
18,478
5,114
0
4,299
14,090
88,824
0
W
Cabrakan
 
Cabrakan
21,337
2,774
0
8,883
22,649
29,675
1,291
9,049
12,929
119,383
0
L
Terra
EmilZy
Terra
10,208
2,036
4,558
6,248
27,916
30,708
0
11,277
16,136
38,628
0
W
15,345
3,995
0
4,911
16,834
6,185
9,515
5,155
11,509
0
140,888
W
Guan Yu
Patrikbun
Guan Yu
9,020
853
6,432
7,548
23,077
29,451
1,191
8,661
13,672
721
36,696
L
Danzaburou
Verathorn95
Danzaburou
11,393
3,996
0
2,330
24,309
6,913
0
5,254
18,929
0
83,819
L
Cthulhu
VoinJDV
Cthulhu
16,558
381
2,700
5,044
20,694
27,339
0
10,339
9,963
98,783
0
W
30,374
8,125
0
5,833
21,616
9,930
255
9,112
11,987
0
140,925
L
Tsukuyomi
toskа
Tsukuyomi
13,310
3,483
0
3,966
23,585
10,759
0
4,936
18,567
0
80,246
W
Ra
15,494
1,283
5,782
7,442
14,582
13,547
2,490
7,263
6,395
131,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,208
Gold Earned
78,045
696
Minions Killed
840
0
Camps Cleared
0
2,383,653
Distance Traveled
2,554,658
25
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,175
447
186
7
0
450,920
5
W
Cabrakan
16,520
661
189
8
0
530,228
8
L
Terra
10,686
427
49
2
0
513,382
9
W
Neith
15,417
617
192
8
0
502,976
12
W
Guan Yu
13,522
541
47
2
0
530,108
9
L
Danzaburou
11,981
479
145
6
0
373,338
4
L
Cthulhu
13,505
540
205
8
0
540,341
3
W
Pele
16,391
656
160
6
0
495,616
1
L
Tsukuyomi
11,861
474
111
4
0
505,672
4
W
Ra
16,195
648
252
10
0
495,730
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role