Player Matchup

Hercules
Hercules
DR Monzter F
Hercules
Level 66
God Stats
27W - 28L
1,438 SR
Queue Stats
619W - 679L
1,316 Elo+
Party 1
Cerberus
Cerberus
Debonair DrA
Cerberus
Level 75
God Stats
4W - 4L
1,293 SR
Queue Stats
614W - 662L
1,346 Elo+
Party 1
Athena
Athena
J U L I N K S O
Athena
Level 18
God Stats
5W - 2L
1,419 SR
Queue Stats
175W - 190L
1,319 Elo+
Party 1
Team Averages
Level 53
1,383 SR
1,327 Elo+

VS

Team Averages
Level 25
1,289 SR
1,260 Elo+
Charybdis
Charybdis
LadyCyd
Charybdis
Level 29
God Stats
1W - 3L
1,297 SR
Queue Stats
15W - 25L
1,296 Elo+
Party 2
Ra
Ra
Soulless ily
Ra
Level 29
God Stats
14W - 20L
1,564 SR
Queue Stats
39W - 46L
1,399 Elo+
Party 2
Neith
Neith
UltraSonic863
Neith
Level 16
God Stats
0W - 6L
1,005 SR
Queue Stats
61W - 114L
1,083 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DR Monzter F
Hercules
14
3 / 1 / 16
10,776
718
11,979
26,836
25,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Debonair DrA
Cerberus
16
18 / 5 / 4
13,210
881
18,453
21,081
12,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 16
10,343
690
4,715
16,580
13,374
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LadyCyd
Charybdis
10
2 / 8 / 2
8,697
580
10,226
17,716
5,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
5 / 4 / 4
10,696
713
14,086
8,794
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 11 / 5
9,299
620
8,269
15,085
4,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
23
Kills
9
9
Deaths
23
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
DR Monzter F
Hercules
3
1
16
11
W
Cerberus
Debonair DrA
Cerberus
18
5
4
4
W
2
3
16
3.33
L
Charybdis
LadyCyd
Charybdis
2
8
2
0.38
L
5
4
4
1.75
L
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,147
Damage
32,581
64,497
Taken
41,595
51,259
Mitigated
12,319
26,388
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DR Monzter F
Hercules
11,979
2,741
393
15,777
26,836
25,148
711
6,786
20,050
0
25,738
W
Cerberus
Debonair DrA
Cerberus
18,453
696
643
7,201
21,081
12,737
1,487
4,087
16,994
50,655
0
W
4,715
1,023
646
1,728
16,580
13,374
741
3,511
13,069
15,315
0
L
Charybdis
LadyCyd
Charybdis
10,226
5,140
300
2,065
17,716
5,064
0
8,608
8,325
0
21,536
L
14,086
1,094
1,254
1,512
8,794
2,663
316
5,690
2,877
46,481
0
L
8,269
2,432
0
1,115
15,085
4,592
357
9,476
5,289
0
21,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,329
Gold Earned
28,692
150
Minions Killed
122
5
Camps Cleared
3
765,767
Distance Traveled
618,011
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,776
718
25
2
2
274,698
1
W
Cerberus
13,210
881
104
7
1
241,533
0
W
Athena
10,343
690
21
1
2
249,536
0
L
Charybdis
8,697
580
29
2
1
181,244
0
L
Ra
10,696
713
72
5
2
232,279
1
L
Neith
9,299
620
21
1
0
204,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role