Player Matchup

Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Melvice
Ganesha
Level 69
God Stats
6W - 2L
1,779 SR
Queue Stats
71W - 71L
1,551 Elo+
Party 3
Chaac
Chaac
ShadowsOfPast
Chaac
Level 66
God Stats
6W - 0L
1,937 SR
Queue Stats
66W - 64L
1,560 Elo+
Party 3
Ratatoskr
Ratatoskr
ZAZPRO
Ratatoskr
Level 44
God Stats
5W - 1L
1,938 SR
Queue Stats
32W - 23L
1,595 Elo+
Party 3
Izanami
Izanami
fenixmaquina
Izanami
Level 122
God Stats
585W - 564L
1,509 SR
Queue Stats
643W - 622L
1,534 Elo+
Solo
Team Averages
Level 92
1,733 SR
1,548 Elo+

VS

Team Averages
Level 86
1,548 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Mufik
Loki
Level 29
God Stats
0W - 2L
1,573 SR
Queue Stats
35W - 63L
1,283 Elo+
Party 2
Gilgamesh
Gilgamesh
Srejan
Gilgamesh
Level 139
God Stats
6W - 8L
1,596 SR
Queue Stats
94W - 89L
1,444 Elo+
Solo
Sylvanus
Sylvanus
土御门紫瞳
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 1
Hera
Hera
衾寒茶暖
Hera
Level 160
God Stats
23W - 23L
1,573 SR
Queue Stats
1,025W - 822L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 2 / 5
8,159
583
6,529
6,271
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Melvice
Ganesha
12
0 / 0 / 11
6,761
483
4,238
7,182
5,097
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 0 / 6
8,204
586
8,233
8,854
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
ZAZPRO
Ratatoskr
13
7 / 1 / 3
8,205
586
6,918
7,510
2,381
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
fenixmaquina
Izanami
15
1 / 4 / 2
8,491
607
6,418
7,653
2,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 6 / 0
6,031
431
1,731
9,746
2,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
Mufik
Loki
10
0 / 1 / 1
6,134
438
502
6,550
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Srejan
Gilgamesh
14
4 / 1 / 1
8,050
575
6,412
8,514
8,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sylvanus
10
0 / 7 / 2
5,979
427
5,020
12,049
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 3 / 0
7,985
570
5,026
8,667
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
7
7
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
2
5
2.25
L
Danzaburou
 
Danzaburou
0
6
0
0
W
Ganesha
Melvice
Ganesha
0
0
11
5.5
L
Loki
Mufik
Loki
0
1
1
0.5
W
8
0
6
11
L
Gilgamesh
Srejan
Gilgamesh
4
1
1
4.5
W
Ratatoskr
ZAZPRO
Ratatoskr
7
1
3
8.5
W
Izanami
fenixmaquina
Izanami
1
4
2
0.5
L
Sylvanus
0
7
2
0.14
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,336
Damage
18,691
37,470
Taken
45,526
18,988
Mitigated
23,151
12,935
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,529
705
0
1,982
6,271
2,174
968
2,740
3,421
55,756
0
L
Danzaburou
 
Danzaburou
1,731
554
0
1,558
9,746
2,561
0
2,062
7,448
0
33,742
W
Ganesha
Melvice
Ganesha
4,238
372
180
1,270
7,182
5,097
188
2,082
5,066
27,632
0
L
Loki
Mufik
Loki
502
168
0
2,493
6,550
1,803
0
665
5,799
0
27,542
W
8,233
994
0
4,981
8,854
6,929
276
2,905
5,832
1,234
34,500
L
Gilgamesh
Srejan
Gilgamesh
6,412
1,220
0
2,748
8,514
8,881
234
310
8,204
0
43,590
W
Ratatoskr
ZAZPRO
Ratatoskr
6,918
1,973
0
1,636
7,510
2,381
370
1,594
5,805
0
34,058
W
Izanami
fenixmaquina
Izanami
6,418
4,430
0
2,886
7,653
2,407
877
0
7,155
0
62,607
L
Sylvanus
5,020
2,196
655
2,197
12,049
7,128
318
3,953
7,389
21,455
6,557
L
5,026
1,212
63
1,665
8,667
2,778
360
3,997
4,624
51,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,820
Gold Earned
34,179
441
Minions Killed
386
0
Camps Cleared
0
1,357,816
Distance Traveled
1,350,856
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,159
583
131
9
0
250,536
6
L
Danzaburou
6,031
431
65
5
0
262,274
1
W
Ganesha
6,761
483
15
1
0
279,935
1
L
Loki
6,134
438
72
5
0
300,521
0
W
Chaac
8,204
586
99
7
0
320,499
1
L
Gilgamesh
8,050
575
83
6
0
296,158
4
W
Ratatoskr
8,205
586
54
4
0
276,244
1
W
Izanami
8,491
607
142
10
0
230,602
4
L
Sylvanus
5,979
427
46
3
0
227,213
3
L
Hera
7,985
570
120
9
0
264,690
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role