Player Matchup

Scylla
Scylla
Berryllix
Scylla
Level 151
God Stats
2W - 3L
1,542 SR
Queue Stats
29W - 53L
1,416 Elo+
Solo
Tyr
Tyr
McFriedChichen
Tyr
Level 27
God Stats
15W - 19L
1,582 SR
Queue Stats
238W - 160L
1,620 Elo+
Solo
Fenrir
Fenrir
awolf7
Fenrir
Level 119
God Stats
21W - 23L
1,480 SR
Queue Stats
176W - 164L
1,532 Elo+
Solo
Team Averages
Level 99
1,535 SR
1,523 Elo+

VS

Team Averages
Level 19
1,556 SR
1,573 Elo+
Ra
Ra
AcruzM283
Ra
Level 25
God Stats
1W - 2L
1,785 SR
Queue Stats
12W - 7L
1,646 Elo+
Party 1
Fenrir
Fenrir
BrothaDeonteh
Fenrir
Level 29
God Stats
8W - 8L
1,579 SR
Queue Stats
79W - 51L
1,573 Elo+
Solo
Sun Wukong
Sun Wukong
PapiOrtiz
Sun Wukong
Level 4
God Stats
0W - 3L
1,306 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Berryllix
Scylla
20
10 / 6 / 18
18,095
670
36,804
21,024
9,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 4 / 19
18,294
678
32,369
40,612
60,863
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
awolf7
Fenrir
20
12 / 6 / 17
17,957
665
34,118
26,816
34,186
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 12 / 4
17,627
653
27,346
36,136
16,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
5 / 8 / 6
16,792
622
25,947
41,844
45,771
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sun Wukong
PapiOrtiz
Sun Wukong
16
2 / 12 / 7
14,792
548
14,830
38,373
45,975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
33
32
Kills
16
16
Deaths
32
54
Assists
17
Player
Kills
Deaths
Assists
KDA
L
9
12
4
0.92
W
Scylla
Berryllix
Scylla
10
6
18
3.17
L
5
8
6
1
W
10
4
19
4.88
L
Sun Wukong
PapiOrtiz
Sun Wukong
2
12
7
0.46
W
Fenrir
awolf7
Fenrir
12
6
17
3.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,291
Damage
68,123
88,452
Taken
116,353
104,462
Mitigated
108,318
23,005
Healing
25,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,346
1,625
3,473
10,388
36,136
16,572
0
9,255
26,569
95,707
0
W
Scylla
Berryllix
Scylla
36,804
5,668
0
5,347
21,024
9,413
1,284
7,576
12,996
113,575
0
L
25,947
7,984
0
8,746
41,844
45,771
0
12,281
29,054
1,404
51,078
W
32,369
6,355
0
13,627
40,612
60,863
1,174
9,798
30,158
0
76,807
L
Sun Wukong
PapiOrtiz
Sun Wukong
14,830
5,055
0
2,425
38,373
45,975
24
14,840
23,043
0
30,826
W
Fenrir
awolf7
Fenrir
34,118
10,094
0
4,031
26,816
34,186
0
11,420
14,786
0
59,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,346
Gold Earned
49,211
278
Minions Killed
235
16
Camps Cleared
8
1,505,521
Distance Traveled
1,345,454
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
17,627
653
142
5
4
402,856
0
W
Scylla
18,095
670
172
6
7
457,199
4
L
Fenrir
16,792
622
51
2
3
496,168
3
W
Tyr
18,294
678
65
2
4
547,514
6
L
Sun Wukong
14,792
548
42
2
1
446,430
0
W
Fenrir
17,957
665
41
2
5
500,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role