Player Matchup

Izanami
Izanami
CheChene
Izanami
Level 29
God Stats
6W - 6L
1,594 SR
Queue Stats
63W - 41L
1,584 Elo+
Party 1
Hel
Hel
FhotzenBhlodz
Hel
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 29L
1,560 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Qontinent
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 26L
1,557 Elo+
Party 1
Fenrir
Fenrir
Rokoru
Fenrir
Level 28
God Stats
1W - 1L
1,707 SR
Queue Stats
49W - 17L
1,845 Elo+
Solo
Gilgamesh
Gilgamesh
icedragon112
Gilgamesh
Level 25
God Stats
0W - 2L
1,327 SR
Queue Stats
42W - 37L
1,527 Elo+
Solo
Team Averages
Level 28
1,526 SR
1,614 Elo+

VS

Team Averages
Level 17
1,567 SR
1,541 Elo+
Cthulhu
Cthulhu
Bambusana
Cthulhu
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
24W - 30L
1,516 Elo+
Solo
Neith
Neith
BoBoToMoK
Neith
Level 8
God Stats
4W - 1L
1,590 SR
Queue Stats
4W - 4L
1,343 Elo+
Solo
Olorun
Olorun
HaxxAreNotReal
Olorun
Level 4
God Stats
5W - 0L
1,789 SR
Queue Stats
12W - 1L
1,833 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hedronics
Tsukuyomi
Level 25
God Stats
11W - 7L
1,456 SR
Queue Stats
101W - 92L
1,564 Elo+
Solo
Nike
Nike
MrSoulV2
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CheChene
Izanami
15
3 / 12 / 2
11,160
413
3,950
25,062
10,402
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 10 / 5
10,845
402
5,002
24,765
23,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Qontinent
Morgan Le Fay
14
1 / 18 / 3
9,556
354
6,923
27,114
11,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rokoru
Fenrir
18
8 / 14 / 1
13,479
499
12,966
38,021
29,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
icedragon112
Gilgamesh
15
2 / 16 / 3
10,533
390
10,288
36,976
31,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bambusana
Cthulhu
4
0 / 0 / 0
7,941
294
0
641
279
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
BoBoToMoK
Neith
18
1 / 3 / 4
12,877
477
4,596
10,496
7,956
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
66 / 7 / 3
20,608
763
126,479
47,979
27,710
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Hedronics
Tsukuyomi
4
0 / 0 / 1
8,136
301
66
442
72
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
18
3 / 5 / 11
13,251
491
5,613
18,185
8,367
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
15
Kills
70
70
Deaths
15
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bambusana
Cthulhu
0
0
0
0
W
Neith
BoBoToMoK
Neith
1
3
4
1
L
Izanami
CheChene
Izanami
3
12
2
0.33
L
1
10
5
0.35
W
66
7
3
9.64
W
Tsukuyomi
Hedronics
Tsukuyomi
0
0
1
0.5
W
Nike
3
5
11
1.7
L
Morgan Le Fay
Qontinent
Morgan Le Fay
1
18
3
0.14
L
Fenrir
Rokoru
Fenrir
8
14
1
0.61
L
Gilgamesh
icedragon112
Gilgamesh
2
16
3
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,129
Damage
136,754
151,938
Taken
77,743
106,905
Mitigated
44,384
16,258
Healing
22,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bambusana
Cthulhu
0
0
0
275
641
279
0
122
519
951
0
W
Neith
BoBoToMoK
Neith
4,596
1,581
0
1,950
10,496
7,956
4,083
2,532
7,964
0
74,899
L
Izanami
CheChene
Izanami
3,950
2,196
0
1,784
25,062
10,402
1,112
19,776
5,286
0
67,280
L
5,002
581
3,419
3,205
24,765
23,950
408
19,486
5,279
26,606
0
W
126,479
89,576
123
17,905
47,979
27,710
7,135
7,754
38,866
178,284
17,216
W
Tsukuyomi
Hedronics
Tsukuyomi
66
66
0
345
442
72
0
0
442
0
2,508
W
Nike
5,613
1,485
0
2,310
18,185
8,367
1,236
3,553
14,632
0
66,524
L
Morgan Le Fay
Qontinent
Morgan Le Fay
6,923
1,159
0
1,591
27,114
11,335
93
21,637
5,477
45,406
0
L
Fenrir
Rokoru
Fenrir
12,966
2,097
0
3,880
38,021
29,223
0
27,395
10,565
1,871
62,609
L
Gilgamesh
icedragon112
Gilgamesh
10,288
2,792
0
2,379
36,976
31,995
0
25,022
11,845
0
49,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,573
Gold Earned
62,813
441
Minions Killed
422
0
Camps Cleared
0
2,029,846
Distance Traveled
2,691,365
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,941
294
3
0
0
154,461
1
W
Neith
12,877
477
139
5
0
462,868
5
L
Izanami
11,160
413
144
5
0
363,167
4
L
Hel
10,845
402
38
1
0
482,101
2
W
Olorun
20,608
763
152
6
0
1,360,461
0
W
Tsukuyomi
8,136
301
8
0
0
298,297
0
W
Nike
13,251
491
120
4
0
415,278
2
L
Morgan Le Fay
9,556
354
79
3
0
375,752
3
L
Fenrir
13,479
499
99
4
0
430,119
1
L
Gilgamesh
10,533
390
81
3
0
378,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role