Player Matchup

Apollo
Apollo
Silver I
jadoradevarat
Apollo
Silver I
Level 62
God Stats
1W - 3L
1,190 SR
Queue Stats
152W - 200L
1,114 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 62
1,190 SR
1,114 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 31
1,366 SR
1,017 MMR
Vamana
Vamana
Bronze IV
ВэйУсянь
Vamana
Bronze IV
Level 31
God Stats
3W - 10L
1,366 SR
Queue Stats
4W - 26L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 0
7,152
1,022
7,984
4,911
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
HadesChronosSkadiHe BoUllr

VS

Bans
BakasuraAh Muzen CabPoseidonAnubisSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,149
878
3,591
10,142
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,984
Damage
3,591
4,911
Taken
10,142
2,383
Mitigated
5,733
417
Healing
2,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,984
5,751
0
417
4,911
2,383
833
0
4,911
0
33,183
L
3,591
1,295
0
2,273
10,142
5,733
0
428
9,714
0
25,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,152
Gold Earned
6,149
67
Minions Killed
49
1
Camps Cleared
4
109,785
Distance Traveled
149,435
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,152
1,022
67
10
1
109,785
2
L
Vamana
6,149
878
49
7
4
149,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role