Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Eyescreamdeth
Sol
Level 126
God Stats
1W - 1L
1,228 SR
Queue Stats
58W - 56L
1,465 Elo+
Solo
Artio
Artio
Fable48
Artio
Level 102
God Stats
62W - 38L
1,619 SR
Queue Stats
240W - 280L
1,425 Elo+
Party 1
Thanatos
Thanatos
Inmate1559
Thanatos
Level 88
God Stats
155W - 172L
1,510 SR
Queue Stats
236W - 281L
1,427 Elo+
Party 1
Xing Tian
Xing Tian
MonsterZambie00
Xing Tian
Level 80
God Stats
2W - 0L
1,765 SR
Queue Stats
7W - 8L
1,475 Elo+
Solo
Team Averages
Level 108
1,524 SR
1,459 Elo+

VS

Team Averages
Level 123
1,577 SR
1,491 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HoneyBadger7513
Hercules
Level 123
God Stats
0W - 3L
1,338 SR
Queue Stats
323W - 322L
1,457 Elo+
Party 2
Agni
Agni
LiderMac44
Agni
Level 138
God Stats
5W - 2L
1,661 SR
Queue Stats
11W - 7L
1,593 Elo+
Solo
Neith
Neith
Mags-StoppedJoke
Neith
Level 123
God Stats
4W - 2L
1,801 SR
Queue Stats
195W - 209L
1,462 Elo+
Party 2
Aphrodite
Aphrodite
naraym
Aphrodite
Level 105
God Stats
14W - 11L
1,587 SR
Queue Stats
345W - 358L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 1 / 3
5,578
507
3,391
5,511
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 2 / 1
7,396
672
8,082
7,911
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Fable48
Artio
12
0 / 0 / 0
7,051
641
6,020
6,085
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Thanatos
Inmate1559
Thanatos
13
5 / 0 / 1
7,475
680
3,500
7,099
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
MonsterZambie00
Xing Tian
9
1 / 0 / 2
6,018
547
3,810
8,312
6,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 0 / 0
5,762
524
2,659
6,122
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Hercules
11
0 / 1 / 0
5,846
531
1,830
10,475
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 1
5,426
493
2,772
6,280
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
5,306
482
5,191
5,894
1,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
naraym
Aphrodite
8
0 / 4 / 1
4,487
408
2,733
7,601
4,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
1
3
1.5
L
Osiris
 
Osiris
1
0
0
1
W
4
2
1
2.25
W
Artio
Fable48
Artio
0
0
0
0
L
Hercules
0
1
0
0
W
Thanatos
Inmate1559
Thanatos
5
0
1
5.5
L
1
3
1
0.5
L
1
2
0
0.5
W
Xing Tian
MonsterZambie00
Xing Tian
1
0
2
2
L
Aphrodite
naraym
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,803
Damage
15,185
34,918
Taken
36,372
15,654
Mitigated
16,626
20,650
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,391
1,834
0
2,374
5,511
1,609
662
991
4,520
0
33,048
L
Osiris
 
Osiris
2,659
969
0
2,084
6,122
3,502
0
1,101
4,999
0
37,036
W
8,082
2,800
0
2,917
7,911
2,860
481
2,290
5,517
43,844
4,184
W
Artio
Fable48
Artio
6,020
685
0
3,038
6,085
2,455
878
0
6,085
37,363
0
L
Hercules
1,830
1,034
0
5,552
10,475
5,604
0
5,123
4,800
0
28,849
W
Thanatos
Inmate1559
Thanatos
3,500
481
0
9,751
7,099
2,402
0
798
6,225
0
40,065
L
2,772
82
0
330
6,280
1,830
0
3,944
2,336
23,524
0
L
5,191
1,989
0
2,018
5,894
1,634
0
2,076
3,818
0
32,481
W
Xing Tian
MonsterZambie00
Xing Tian
3,810
485
0
2,570
8,312
6,328
72
1,482
6,830
12,029
0
L
Aphrodite
naraym
Aphrodite
2,733
1,098
1,145
3,182
7,601
4,056
0
4,436
3,165
14,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,518
Gold Earned
26,827
362
Minions Killed
290
0
Camps Cleared
0
1,150,957
Distance Traveled
1,071,261
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,578
507
75
7
0
179,149
2
L
Osiris
5,762
524
75
7
0
236,016
2
W
Sol
7,396
672
83
8
0
224,862
3
W
Artio
7,051
641
110
10
0
248,480
0
L
Hercules
5,846
531
75
7
0
215,066
3
W
Thanatos
7,475
680
87
8
0
269,434
0
L
Agni
5,426
493
55
5
0
234,704
4
L
Neith
5,306
482
67
6
0
199,562
2
W
Xing Tian
6,018
547
7
1
0
229,032
0
L
Aphrodite
4,487
408
18
2
0
185,913
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role