Player Matchup

Kali
Kali
BussyQueen
Kali
Level 13
God Stats
8W - 3L
1,716 SR
Queue Stats
38W - 32L
1,604 Elo+
Party 1
Ymir
Ymir
Iceharpy4
Ymir
Level 8
God Stats
1W - 1L
1,271 SR
Queue Stats
11W - 4L
1,609 Elo+
Party 1
Charybdis
Charybdis
TheFrillster
Charybdis
Level 53
God Stats
22W - 20L
1,525 SR
Queue Stats
272W - 246L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
applepaiii
Nu Wa
Level 123
God Stats
37W - 38L
1,535 SR
Queue Stats
1,014W - 742L
1,667 Elo+
Party 1
Xbalanque
Xbalanque
ineoke
Xbalanque
Level 28
God Stats
30W - 29L
1,510 SR
Queue Stats
150W - 157L
1,475 Elo+
Solo
Team Averages
Level 45
1,511 SR
1,573 Elo+

VS

Team Averages
Level 14
1,451 SR
1,570 Elo+
Nemesis
Nemesis
Firebirdy1840
Nemesis
Level 21
God Stats
3W - 3L
1,579 SR
Queue Stats
12W - 7L
1,572 Elo+
Solo
Rama
Rama
HugViking
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,516 Elo+
Solo
Cthulhu
Cthulhu
MistaThomas
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,770 Elo+
Solo
Hades
Hades
gyzmo2502
Hades
Level 13
God Stats
19W - 20L
1,513 SR
Queue Stats
432W - 425L
1,483 Elo+
Solo
Cerberus
Cerberus
turtleMan745
Cerberus
Level 11
God Stats
0W - 2L
1,163 SR
Queue Stats
12W - 28L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 0 / 18
13,830
1,537
18,216
16,187
7,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
18
4 / 5 / 22
10,676
1,186
10,135
13,954
15,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
TheFrillster
Charybdis
18
9 / 2 / 23
11,612
1,290
23,278
10,556
3,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
18
9 / 0 / 28
11,846
1,316
25,102
7,126
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
ineoke
Xbalanque
18
8 / 3 / 27
11,740
1,304
19,042
12,471
4,400
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

280

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
1 / 10 / 4
8,711
968
11,813
19,648
11,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rama
15
3 / 10 / 5
9,572
1,064
8,914
16,901
4,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MistaThomas
Cthulhu
16
1 / 5 / 7
9,483
1,054
10,939
18,262
15,292
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hades
gyzmo2502
Hades
16
3 / 7 / 4
9,826
1,092
11,494
21,813
8,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
turtleMan745
Cerberus
16
2 / 14 / 6
9,496
1,055
10,575
28,136
12,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
36
46
Kills
10
10
Deaths
46
118
Assists
26
Player
Kills
Deaths
Assists
KDA
W
16
0
18
25
L
Nemesis
1
10
4
0.3
L
Rama
3
10
5
0.55
W
Ymir
4
5
22
3
L
Cthulhu
MistaThomas
Cthulhu
1
5
7
0.9
W
Charybdis
TheFrillster
Charybdis
9
2
23
10.25
W
Nu Wa
9
0
28
23
L
Hades
gyzmo2502
Hades
3
7
4
0.71
W
Xbalanque
ineoke
Xbalanque
8
3
27
7.17
L
Cerberus
turtleMan745
Cerberus
2
14
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,773
Damage
53,735
60,294
Taken
104,760
32,877
Mitigated
53,014
12,623
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,216
9,337
0
7,586
16,187
7,399
0
6,163
9,934
0
28,394
L
Nemesis
11,813
3,553
0
2,310
19,648
11,732
0
4,816
14,401
0
17,738
L
Rama
8,914
7,396
0
0
16,901
4,351
0
5,501
11,224
0
17,450
W
Ymir
10,135
2,200
601
492
13,954
15,453
0
7,861
6,093
22,183
0
L
Cthulhu
MistaThomas
Cthulhu
10,939
645
391
0
18,262
15,292
0
3,899
14,076
36,573
0
W
Charybdis
TheFrillster
Charybdis
23,278
11,496
0
2,763
10,556
3,585
0
5,891
4,665
0
43,333
W
Nu Wa
25,102
4,938
0
73
7,126
2,040
0
3,805
3,321
38,849
0
L
Hades
gyzmo2502
Hades
11,494
1,689
1,485
3,771
21,813
8,925
0
9,789
11,750
40,568
0
W
Xbalanque
ineoke
Xbalanque
19,042
13,109
0
1,108
12,471
4,400
0
8,819
3,652
0
41,078
L
Cerberus
turtleMan745
Cerberus
10,575
1,410
0
2,623
28,136
12,714
0
9,775
17,965
22,967
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,704
Gold Earned
47,088
176
Minions Killed
182
9
Camps Cleared
4
869,575
Distance Traveled
796,943
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,830
1,537
9
1
2
223,991
2
L
Nemesis
8,711
968
7
1
2
183,745
0
L
Rama
9,572
1,064
21
2
0
125,766
0
W
Ymir
10,676
1,186
32
4
1
131,113
0
L
Cthulhu
9,483
1,054
59
7
1
178,559
0
W
Charybdis
11,612
1,290
44
5
1
171,108
2
W
Nu Wa
11,846
1,316
49
5
2
176,318
0
L
Hades
9,826
1,092
71
8
0
167,108
0
W
Xbalanque
11,740
1,304
42
5
3
167,045
0
L
Cerberus
9,496
1,055
24
3
1
141,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role