Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
PlayToReplay
Heimdallr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,576 Elo+
Party 2
Kukulkan
Kukulkan
vrgL
Kukulkan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Team Averages
Level 55
1,500 SR
1,525 Elo+

VS

Team Averages
Level 129
1,565 SR
1,491 Elo+
Anhur
Anhur
 
Anhur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ArmagedonTyrant
Baron Samedi
Level 145
God Stats
55W - 38L
1,674 SR
Queue Stats
272W - 284L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
tiguer_SpykeShot
Cthulhu
Level 96
God Stats
9W - 12L
1,520 SR
Queue Stats
160W - 176L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 8 / 2
6,796
680
5,563
14,812
14,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
PlayToReplay
Heimdallr
9
0 / 9 / 2
5,690
569
1,768
9,651
2,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
vrgL
Kukulkan
9
2 / 10 / 2
6,881
688
4,736
9,877
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
9 / 2 / 13
8,981
898
11,599
5,303
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
ArmagedonTyrant
Baron Samedi
14
15 / 1 / 8
9,622
962
10,659
8,990
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 20
8,462
846
8,200
9,889
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
4
Kills
27
27
Deaths
4
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
8
2
0.38
W
Anhur
 
Anhur
9
2
13
7.75
W
Baron Samedi
ArmagedonTyrant
Baron Samedi
15
1
8
19
L
Heimdallr
PlayToReplay
Heimdallr
0
9
2
0.11
W
3
1
20
13
L
Kukulkan
vrgL
Kukulkan
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,067
Damage
30,458
34,340
Taken
24,182
19,073
Mitigated
11,381
1,677
Healing
9,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,563
928
431
814
14,812
14,575
0
5,497
8,918
8,553
0
W
Anhur
 
Anhur
11,599
5,903
0
1,053
5,303
2,178
1,629
3,427
1,876
0
28,107
W
Baron Samedi
ArmagedonTyrant
Baron Samedi
10,659
451
1,020
4,202
8,990
3,964
235
2,678
6,312
35,794
0
L
Heimdallr
PlayToReplay
Heimdallr
1,768
940
0
72
9,651
2,274
0
5,308
4,048
0
7,945
W
8,200
116
130
3,430
9,889
5,239
608
4,379
5,510
21,168
0
L
Kukulkan
vrgL
Kukulkan
4,736
644
0
360
9,877
2,224
0
7,349
2,275
15,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,367
Gold Earned
27,065
42
Minions Killed
119
1
Camps Cleared
6
431,824
Distance Traveled
534,810
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,796
680
7
1
0
154,602
1
W
Anhur
8,981
898
38
4
2
162,168
2
W
Baron Samedi
9,622
962
45
5
4
174,977
1
L
Heimdallr
5,690
569
12
1
0
143,659
0
W
Cthulhu
8,462
846
36
4
0
197,665
2
L
Kukulkan
6,881
688
23
2
1
133,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role