Player Matchup

Chaac
Chaac
KempZ NoVacainE
Chaac
Level 24
God Stats
11W - 20L
1,374 SR
Queue Stats
37W - 68L
1,282 Elo+
Solo
Kali
Kali
Momentum Melo
Kali
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 183L
1,504 Elo+
Party 2
Scylla
Scylla
Momentum Syms
Scylla
Level 129
God Stats
2W - 1L
1,626 SR
Queue Stats
239W - 229L
1,534 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,440 Elo+

VS

Team Averages
Level 106
1,309 SR
1,419 Elo+
Cerberus
Cerberus
Digital-Dragon10
Cerberus
Level 104
God Stats
0W - 2L
1,361 SR
Queue Stats
277W - 343L
1,456 Elo+
Party 1
Ullr
Ullr
GOLF__GANG
Ullr
Level 148
God Stats
1W - 1L
1,309 SR
Queue Stats
146W - 171L
1,444 Elo+
Party 1
Charybdis
Charybdis
Secluded II
Charybdis
Level 66
God Stats
2W - 4L
1,257 SR
Queue Stats
35W - 39L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 8
8,466
847
9,939
9,350
9,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
4 / 2 / 4
7,644
764
4,328
7,131
2,486
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
7 / 3 / 10
8,734
873
9,332
5,065
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,246
725
5,846
10,797
9,887
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 6 / 3
6,687
669
5,038
10,908
3,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Secluded II
Charybdis
10
3 / 6 / 1
8,014
801
4,231
9,409
2,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
17
Kills
6
6
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
1
6
3
0.42
W
6
1
8
10
W
4
2
4
3
W
7
3
10
4
L
Charybdis
Secluded II
Charybdis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,599
Damage
15,115
21,546
Taken
31,114
12,829
Mitigated
16,243
6,009
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,846
329
352
2,335
10,797
9,887
0
3,445
6,584
20,012
0
L
5,038
1,643
0
2,141
10,908
3,467
0
4,416
5,842
0
18,460
W
9,939
1,309
301
3,054
9,350
9,109
363
2,520
6,830
5,923
15,216
W
4,328
2,205
0
2,483
7,131
2,486
1,483
2,002
5,129
0
13,493
W
9,332
899
0
171
5,065
1,234
849
1,941
3,124
21,409
0
L
Charybdis
Secluded II
Charybdis
4,231
2,009
85
477
9,409
2,889
0
4,065
4,905
0
16,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,844
Gold Earned
21,947
87
Minions Killed
108
3
Camps Cleared
5
516,328
Distance Traveled
446,810
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,246
725
39
4
0
172,080
1
L
Ullr
6,687
669
39
4
3
163,020
1
W
Chaac
8,466
847
34
3
0
172,330
3
W
Kali
7,644
764
17
2
2
158,319
0
W
Scylla
8,734
873
36
4
1
185,679
1
L
Charybdis
8,014
801
30
3
2
111,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role