Player Matchup

Zeus
Zeus
MIKE327
Zeus
Level 148
God Stats
16W - 6L
1,703 SR
Queue Stats
978W - 1,040L
1,513 Elo+
Solo
Agni
Agni
MajorSheep
Agni
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
252W - 243L
1,479 Elo+
Party 2
Thoth
Thoth
SaboTheFire
Thoth
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,460 Elo+
Party 2
Hercules
Hercules
Shenomatica
Hercules
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 59L
1,467 Elo+
Solo
Cupid
Cupid
SilverWolfen
Cupid
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 123L
1,588 Elo+
Solo
Team Averages
Level 90
1,541 SR
1,502 Elo+

VS

Team Averages
Level 121
1,468 SR
1,483 Elo+
Olorun
Olorun
 
Olorun
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BRIGADE15
Tyr
Level 160
God Stats
5W - 7L
1,305 SR
Queue Stats
1,172W - 1,128L
1,473 Elo+
Solo
Nu Wa
Nu Wa
spetsnaz-10
Nu Wa
Level 102
God Stats
7W - 7L
1,532 SR
Queue Stats
509W - 520L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
MIKE327
Zeus
15
3 / 3 / 3
8,687
668
20,322
8,471
3,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 4
9,415
724
14,725
12,125
4,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 3 / 6
8,624
663
8,283
9,848
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Shenomatica
Hercules
14
2 / 3 / 3
8,268
636
7,173
20,426
21,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
1 / 6 / 5
8,257
635
7,870
12,393
5,279
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
3 / 2 / 9
10,034
772
9,629
18,473
10,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
 
Hou Yi
15
2 / 4 / 6
9,407
724
12,485
15,550
7,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Geb
 
Geb
15
0 / 3 / 10
8,893
684
7,840
13,780
14,266
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
5 / 1 / 11
9,980
768
9,213
12,330
13,903
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
8 / 2 / 5
11,319
871
20,381
10,640
5,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
12
Kills
18
18
Deaths
12
21
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
2
9
3.75
W
Hou Yi
 
Hou Yi
2
4
6
1.25
W
Geb
 
Geb
0
3
10
1.67
W
5
1
11
10.5
L
Zeus
MIKE327
Zeus
3
3
3
1.5
L
5
3
4
2.33
L
1
3
6
1.33
L
Hercules
Shenomatica
Hercules
2
3
3
1.17
L
1
6
5
0.58
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,373
Damage
59,548
63,263
Taken
70,773
38,931
Mitigated
51,527
22,201
Healing
40,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,629
2,749
11,229
12,249
18,473
10,676
1,670
11,393
7,080
31,307
0
W
Hou Yi
 
Hou Yi
12,485
2,754
1,458
4,350
15,550
7,395
2,461
11,446
4,104
0
24,681
W
Geb
 
Geb
7,840
171
3,319
2,397
13,780
14,266
410
7,038
6,742
14,411
0
W
9,213
501
0
2,000
12,330
13,903
268
6,031
6,299
0
11,965
L
Zeus
MIKE327
Zeus
20,322
456
923
1,132
8,471
3,465
0
5,250
3,080
50,240
0
L
14,725
1,085
1,439
2,154
12,125
4,807
0
6,765
5,319
38,775
0
L
8,283
426
754
793
9,848
4,066
0
6,516
3,232
30,853
0
L
Hercules
Shenomatica
Hercules
7,173
1,693
1,294
7,659
20,426
21,314
0
12,349
7,896
0
15,659
L
7,870
3,820
3,786
2,267
12,393
5,279
0
6,970
5,189
0
14,943
W
20,381
7,240
1,596
2,173
10,640
5,287
282
7,422
3,218
44,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
49,633
193
Minions Killed
125
0
Camps Cleared
0
1,145,500
Distance Traveled
1,305,883
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,034
772
45
3
0
230,739
5
W
Hou Yi
9,407
724
19
1
0
243,579
1
W
Geb
8,893
684
13
1
0
288,234
0
W
Tyr
9,980
768
6
0
0
299,409
3
L
Zeus
8,687
668
51
4
0
235,181
4
L
Agni
9,415
724
43
3
0
232,043
0
L
Thoth
8,624
663
58
4
0
238,519
0
L
Hercules
8,268
636
19
1
0
224,719
1
L
Cupid
8,257
635
22
2
0
215,038
2
W
Nu Wa
11,319
871
42
3
0
243,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role