Player Matchup

Yemoja
Yemoja
DARKSsSHADOwS
Yemoja
Level 25
God Stats
22W - 21L
1,461 SR
Queue Stats
35W - 41L
1,324 Elo+
Solo
Anubis
Anubis
MXNII
Anubis
Level 28
God Stats
11W - 9L
1,580 SR
Queue Stats
70W - 51L
1,618 Elo+
Solo
Bastet
Bastet
ScoOByAxel
Bastet
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 94L
1,446 Elo+
Solo
Hou Yi
Hou Yi
dehumanizeddd
Hou Yi
Level 27
God Stats
4W - 2L
1,532 SR
Queue Stats
50W - 53L
1,419 Elo+
Party 3
Cerberus
Cerberus
leviathan55504
Cerberus
Level 29
God Stats
18W - 22L
1,528 SR
Queue Stats
87W - 87L
1,390 Elo+
Party 3
Team Averages
Level 25
1,520 SR
1,440 Elo+

VS

Team Averages
Level 17
1,471 SR
1,507 Elo+
Neith
Neith
Canodi
Neith
Level 7
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Der_Frechdchs
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Grimmorum
Sylvanus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 71L
1,468 Elo+
Party 2
Bellona
Bellona
Hedglly
Bellona
Level 24
God Stats
2W - 1L
1,833 SR
Queue Stats
85W - 79L
1,503 Elo+
Party 2
Set
Set
Ulquiorra2021
Set
Level 22
God Stats
2W - 9L
1,220 SR
Queue Stats
121W - 129L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,175
518
1,411
5,535
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
MXNII
Anubis
12
20 / 4 / 0
8,229
823
11,033
4,599
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ScoOByAxel
Bastet
10
2 / 2 / 6
5,801
580
2,929
5,829
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 3
5,196
520
2,717
4,529
1,150
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
10
1 / 0 / 4
5,647
565
2,458
4,246
2,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Canodi
Neith
6
1 / 10 / 0
4,537
454
1,537
7,581
868
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
5
0 / 8 / 0
3,906
391
476
5,780
850
Sylvanus
Grimmorum
Sylvanus
8
0 / 1 / 0
4,600
460
1,274
3,320
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bellona
Hedglly
Bellona
10
4 / 2 / 0
6,007
601
2,436
6,262
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 4 / 0
6,413
641
4,055
7,996
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
25
Kills
8
8
Deaths
25
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
Canodi
Neith
1
10
0
0.1
W
1
1
1
1.5
L
Chang'e
0
8
0
0
L
Sylvanus
Grimmorum
Sylvanus
0
1
0
0
L
Bellona
Hedglly
Bellona
4
2
0
2
W
Anubis
MXNII
Anubis
20
4
0
5
W
Bastet
ScoOByAxel
Bastet
2
2
6
2.5
L
3
4
0
0.75
W
1
1
3
2.5
W
Cerberus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,548
Damage
9,778
24,738
Taken
30,939
9,419
Mitigated
10,205
8,127
Healing
3,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Canodi
Neith
1,537
926
0
200
7,581
868
375
5,330
1,887
0
14,847
W
1,411
166
189
712
5,535
2,911
80
661
4,874
16,374
0
L
Chang'e
476
246
0
75
5,780
850
0
2,837
2,643
2,823
0
L
Sylvanus
Grimmorum
Sylvanus
1,274
520
0
797
3,320
1,961
0
1,559
1,731
10,130
3,882
L
Bellona
Hedglly
Bellona
2,436
446
0
1,016
6,262
3,593
0
2,340
3,593
3,349
18,567
W
Anubis
MXNII
Anubis
11,033
623
0
1,101
4,599
1,500
698
255
4,344
33,185
0
W
Bastet
ScoOByAxel
Bastet
2,929
759
0
2,260
5,829
1,649
0
252
5,577
0
25,023
L
4,055
1,956
0
1,474
7,996
2,933
21
1,719
6,183
0
40,510
W
2,717
1,542
0
1,505
4,529
1,150
1,014
984
3,545
0
23,431
W
Cerberus
2,458
90
0
2,360
4,246
2,209
486
363
3,883
19,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,048
Gold Earned
25,463
264
Minions Killed
182
0
Camps Cleared
0
915,840
Distance Traveled
929,419
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,537
454
25
3
0
171,733
0
W
Yemoja
5,175
518
34
3
0
158,094
3
L
Chang'e
3,906
391
6
1
0
168,882
0
L
Sylvanus
4,600
460
36
4
0
167,556
2
L
Bellona
6,007
601
48
5
0
201,110
1
W
Anubis
8,229
823
69
7
0
177,358
0
W
Bastet
5,801
580
59
6
0
233,671
1
L
Set
6,413
641
67
7
0
220,138
0
W
Hou Yi
5,196
520
42
4
0
166,421
1
W
Cerberus
5,647
565
60
6
0
180,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role