Player Matchup

Olorun
Olorun
Mechavelli
Olorun
Level 16
God Stats
0W - 1L
1,628 SR
Queue Stats
3W - 3L
1,403 Elo+
Solo
Bacchus
Bacchus
Prylo
Bacchus
Level 22
God Stats
11W - 8L
1,589 SR
Queue Stats
20W - 14L
1,507 Elo+
Party 1
Neith
Neith
StupidThiccness
Neith
Level 25
God Stats
3W - 1L
1,854 SR
Queue Stats
28W - 17L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
downpipe
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 206L
1,552 Elo+
Solo
Loki
Loki
shivyshivers
Loki
Level 28
God Stats
0W - 1L
1,749 SR
Queue Stats
30W - 21L
1,444 Elo+
Party 1
Team Averages
Level 24
1,664 SR
1,475 Elo+

VS

Team Averages
Level 28
1,427 SR
1,408 Elo+
Pele
Pele
 
Pele
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Dizmmo
Discordia
Level 27
God Stats
5W - 4L
1,535 SR
Queue Stats
20W - 27L
1,459 Elo+
Party 2
Charybdis
Charybdis
ItzEzrah
Charybdis
Level 7
God Stats
1W - 1L
1,284 SR
Queue Stats
7W - 3L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
LordMefisto
Cthulhu
Level 18
God Stats
3W - 4L
1,318 SR
Queue Stats
12W - 9L
1,399 Elo+
Solo
Susano
Susano
mlikegod
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Mechavelli
Olorun
14
5 / 9 / 1
9,291
516
9,450
14,026
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Prylo
Bacchus
14
4 / 3 / 12
9,628
535
9,076
17,994
24,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 6 / 9
7,936
441
13,232
14,024
5,768
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
downpipe
Guan Yu
14
5 / 5 / 4
8,949
497
7,920
15,627
19,581
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
8 / 8 / 6
9,183
510
9,411
13,523
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
13 / 3 / 2
12,254
681
14,217
17,898
7,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Dizmmo
Discordia
16
8 / 3 / 6
10,545
586
14,063
7,768
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
ItzEzrah
Charybdis
16
7 / 5 / 6
10,395
578
15,539
13,592
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
LordMefisto
Cthulhu
12
1 / 8 / 11
8,061
448
4,583
17,874
11,891
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Susano
mlikegod
Susano
13
2 / 7 / 6
8,570
476
7,144
14,951
9,879
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
62
25
Kills
31
31
Deaths
26
32
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
13
3
2
4.67
W
Discordia
Dizmmo
Discordia
8
3
6
3.67
W
Charybdis
ItzEzrah
Charybdis
7
5
6
2
W
Cthulhu
LordMefisto
Cthulhu
1
8
11
0.81
L
Olorun
Mechavelli
Olorun
5
9
1
0.61
L
Bacchus
Prylo
Bacchus
4
3
12
3.33
L
3
6
9
1.25
L
Guan Yu
downpipe
Guan Yu
5
5
4
1.4
W
Susano
mlikegod
Susano
2
7
6
0.71
L
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,089
Damage
55,546
75,194
Taken
72,083
61,920
Mitigated
36,107
15,111
Healing
17,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
14,217
5,208
0
8,350
17,898
7,065
1,152
3,675
14,223
0
106,049
W
Discordia
Dizmmo
Discordia
14,063
609
228
1,358
7,768
2,475
2,315
2,064
5,704
57,522
0
W
Charybdis
ItzEzrah
Charybdis
15,539
10,328
0
3,461
13,592
4,797
1,410
3,373
10,219
0
66,891
W
Cthulhu
LordMefisto
Cthulhu
4,583
706
0
1,269
17,874
11,891
802
6,279
11,595
16,978
0
L
Olorun
Mechavelli
Olorun
9,450
5,215
161
2,595
14,026
5,777
0
5,415
8,234
44,436
5,954
L
Bacchus
Prylo
Bacchus
9,076
1,259
0
3,525
17,994
24,753
122
4,124
13,681
23,655
0
L
13,232
7,856
0
2,663
14,024
5,768
899
2,860
11,062
0
49,293
L
Guan Yu
downpipe
Guan Yu
7,920
725
608
4,268
15,627
19,581
716
2,161
13,354
0
43,282
W
Susano
mlikegod
Susano
7,144
851
0
2,740
14,951
9,879
2,038
2,281
12,670
0
33,802
L
9,411
2,448
0
1,291
13,523
6,041
196
3,185
10,217
0
49,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,987
Gold Earned
49,825
357
Minions Killed
454
0
Camps Cleared
0
1,629,683
Distance Traveled
1,669,628
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,254
681
162
9
0
395,563
1
W
Discordia
10,545
586
112
6
0
333,063
0
W
Charybdis
10,395
578
102
6
0
297,173
3
W
Cthulhu
8,061
448
27
2
0
318,668
1
L
Olorun
9,291
516
102
6
0
310,813
2
L
Bacchus
9,628
535
26
1
0
371,930
0
L
Neith
7,936
441
74
4
0
298,198
3
L
Guan Yu
8,949
497
81
5
0
329,948
0
W
Susano
8,570
476
51
3
0
325,161
0
L
Loki
9,183
510
74
4
0
318,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role