Player Matchup

Hun Batz
Hun Batz
GinjaNinja5425
Hun Batz
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 255L
1,390 Elo+
Solo
Geb
Geb
ProdigalStrength
Geb
Level 69
God Stats
20W - 10L
1,619 SR
Queue Stats
424W - 396L
1,361 Elo+
Party 1
Zeus
Zeus
YouSoStinky
Zeus
Level 128
God Stats
34W - 26L
1,535 SR
Queue Stats
400W - 385L
1,384 Elo+
Party 1
Team Averages
Level 87
1,551 SR
1,378 Elo+

VS

Team Averages
Level 94
1,510 SR
1,395 Elo+
Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Lyner-The-Demon
Anubis
Level 36
God Stats
40W - 29L
1,530 SR
Queue Stats
54W - 55L
1,402 Elo+
Solo
Hachiman
Hachiman
wooogus
Hachiman
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
335W - 425L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
4 / 4 / 11
7,682
768
7,143
7,178
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 11
7,460
746
2,724
4,516
3,047
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
11 / 1 / 4
8,972
897
16,598
7,118
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 7 / 2
6,216
622
2,632
13,511
9,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 5 / 3
7,128
713
5,413
9,915
4,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
wooogus
Hachiman
10
3 / 5 / 1
7,248
725
3,991
8,446
2,699
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
17
Kills
5
5
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
7
2
0.14
W
Hun Batz
4
4
11
2.38
L
2
5
3
0.7
W
2
0
11
7.5
W
11
1
4
13
L
Hachiman
wooogus
Hachiman
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,465
Damage
12,036
18,812
Taken
31,872
6,760
Mitigated
16,264
4,325
Healing
7,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,632
301
0
1,859
13,511
9,100
0
7,845
5,666
10,202
0
W
Hun Batz
7,143
1,804
0
776
7,178
1,905
0
3,026
4,152
0
18,425
L
5,413
135
13
3,612
9,915
4,465
0
6,523
3,392
17,434
0
W
2,724
301
0
1,424
4,516
3,047
0
1,869
2,647
9,060
0
W
16,598
1,181
63
2,062
7,118
1,808
567
3,621
3,497
42,544
0
L
Hachiman
wooogus
Hachiman
3,991
1,891
0
1,668
8,446
2,699
0
5,485
2,961
0
14,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,114
Gold Earned
20,592
101
Minions Killed
81
8
Camps Cleared
2
534,853
Distance Traveled
470,136
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,216
622
19
2
0
149,024
0
W
Hun Batz
7,682
768
25
3
3
186,828
1
L
Anubis
7,128
713
32
3
1
156,038
2
W
Geb
7,460
746
10
1
1
178,389
2
W
Zeus
8,972
897
66
7
4
169,636
1
L
Hachiman
7,248
725
30
3
1
165,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role