Player Matchup

Janus
Janus
LowЕloHighEgo
Janus
Level 149
God Stats
9W - 1L
1,740 SR
Queue Stats
128W - 28L
2,013 Elo+
Party 1
Anhur
Anhur
i7zBirne
Anhur
Level 127
God Stats
7W - 2L
2,031 SR
Queue Stats
81W - 17L
1,911 Elo+
Party 1
Awilix
Awilix
youngjasmin
Awilix
Level 147
God Stats
3W - 0L
1,851 SR
Queue Stats
33W - 5L
2,192 Elo+
Party 1
Team Averages
Level 141
1,874 SR
2,039 Elo+

VS

Team Averages
Level 97
1,531 SR
1,472 Elo+
Loki
Loki
W1ldk1rsche
Loki
Level 92
God Stats
46W - 65L
1,508 SR
Queue Stats
350W - 311L
1,525 Elo+
Solo
Yemoja
Yemoja
erMata DGE7
Yemoja
Level 131
God Stats
1W - 3L
1,569 SR
Queue Stats
82W - 85L
1,476 Elo+
Party 2
Merlin
Merlin
erMataVayo10
Merlin
Level 67
God Stats
0W - 1L
1,515 SR
Queue Stats
43W - 52L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 16
8,562
856
9,815
7,032
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
i7zBirne
Anhur
11
7 / 2 / 14
8,268
827
9,674
5,682
2,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
12
14 / 1 / 10
9,533
953
10,130
6,874
2,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 10 / 1
7,528
753
4,538
9,489
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
9
0 / 6 / 4
6,778
678
3,426
12,597
9,992
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
9
1 / 10 / 1
6,500
650
4,913
10,541
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
26
Kills
4
4
Deaths
26
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
L
3
10
1
0.35
L
Yemoja
0
6
4
0.33
L
Merlin
1
10
1
0.15
W
Anhur
i7zBirne
Anhur
7
2
14
7
W
Awilix
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,619
Damage
12,877
19,588
Taken
32,627
6,951
Mitigated
15,272
3,437
Healing
1,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,815
1,122
69
2,085
7,032
2,320
323
2,617
4,181
43,017
0
L
4,538
1,423
0
4
9,489
2,716
0
2,173
7,195
0
13,222
L
Yemoja
3,426
515
258
1,177
12,597
9,992
0
3,779
8,600
9,829
0
L
Merlin
4,913
130
0
62
10,541
2,564
0
3,702
6,649
13,531
0
W
Anhur
i7zBirne
Anhur
9,674
4,777
0
1,033
5,682
2,000
947
2,445
3,035
0
16,260
W
Awilix
10,130
4,679
0
250
6,874
2,631
427
3,106
3,530
0
14,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,363
Gold Earned
20,806
118
Minions Killed
55
7
Camps Cleared
2
561,128
Distance Traveled
425,391
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,562
856
76
8
5
196,072
2
L
Loki
7,528
753
21
2
0
128,123
5
L
Yemoja
6,778
678
15
2
1
155,759
3
L
Merlin
6,500
650
19
2
1
141,509
2
W
Anhur
8,268
827
21
2
2
178,425
0
W
Awilix
9,533
953
21
2
0
186,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role