Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FellowREDFox
Loki
Level 31
God Stats
18W - 20L
1,517 SR
Queue Stats
39W - 50L
1,329 Elo+
Party 3
Medusa
Medusa
Joshuaaaar
Medusa
Level 17
God Stats
23W - 35L
1,401 SR
Queue Stats
29W - 51L
1,325 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
White_Ravennn
Morgan Le Fay
Level 20
God Stats
3W - 6L
1,385 SR
Queue Stats
14W - 20L
1,314 Elo+
Solo
Set
Set
christianr133
Set
Level 4
God Stats
13W - 11L
1,296 SR
Queue Stats
28W - 39L
1,031 Elo+
Solo
Team Averages
Level 20
1,420 SR
1,300 Elo+

VS

Team Averages
Level 13
1,548 SR
1,246 Elo+
Set
Set
F4k3-Pr00
Set
Level 25
God Stats
29W - 24L
1,559 SR
Queue Stats
182W - 237L
1,307 Elo+
Party 2
Neith
Neith
Xulliya
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,142 Elo+
Solo
Xing Tian
Xing Tian
YTI_Blynk
Xing Tian
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,229 Elo+
Party 1
Sun Wukong
Sun Wukong
YTI_Renegade
Sun Wukong
Level 6
God Stats
1W - 4L
1,538 SR
Queue Stats
4W - 7L
1,230 Elo+
Party 1
Odin
Odin
pandagamer-fers-
Odin
Level 19
God Stats
5W - 4L
1,641 SR
Queue Stats
29W - 42L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 1 / 3
10,633
532
11,756
14,298
8,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 2 / 2
10,374
519
10,803
12,589
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Joshuaaaar
Medusa
18
2 / 2 / 2
11,478
574
2,470
6,415
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
White_Ravennn
Morgan Le Fay
12
11 / 0 / 2
9,773
489
10,381
6,003
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 6 / 6
9,627
481
6,202
9,620
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 2
6,300
315
2,382
8,951
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Neith
Xulliya
Neith
4
1 / 3 / 1
5,870
294
860
3,365
578
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
YTI_Blynk
Xing Tian
11
1 / 9 / 3
7,486
374
3,435
17,799
11,439
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
YTI_Renegade
Sun Wukong
12
2 / 10 / 1
7,587
379
3,294
15,763
6,137
9
2 / 1 / 2
6,686
334
2,082
7,548
2,119
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
30
Kills
6
11
Deaths
30
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
3
4.5
L
0
7
2
0.14
W
9
2
2
5
W
Medusa
Joshuaaaar
Medusa
2
2
2
1.5
W
Morgan Le Fay
White_Ravennn
Morgan Le Fay
11
0
2
12
L
Neith
Xulliya
Neith
1
3
1
0.5
L
Xing Tian
YTI_Blynk
Xing Tian
1
9
3
0.28
L
Sun Wukong
YTI_Renegade
Sun Wukong
2
10
1
0.25
W
5
6
6
1.33
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,612
Damage
12,053
48,925
Taken
53,426
23,369
Mitigated
22,393
15,620
Healing
3,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,756
2,509
92
8,834
14,298
8,076
4,165
2,323
11,455
0
69,039
L
2,382
1,592
0
441
8,951
2,120
245
3,061
5,890
0
15,632
W
10,803
2,922
0
3,163
12,589
4,590
295
108
11,821
0
65,536
W
Medusa
Joshuaaaar
Medusa
2,470
457
0
965
6,415
3,348
2,169
45
6,370
0
63,975
W
Morgan Le Fay
White_Ravennn
Morgan Le Fay
10,381
1,336
84
1,972
6,003
2,223
410
88
5,915
36,430
0
L
Neith
Xulliya
Neith
860
588
0
607
3,365
578
0
86
3,279
0
5,973
L
Xing Tian
YTI_Blynk
Xing Tian
3,435
429
0
354
17,799
11,439
0
2,719
15,080
16,916
0
L
Sun Wukong
YTI_Renegade
Sun Wukong
3,294
718
0
247
15,763
6,137
0
3,141
12,622
0
21,198
W
6,202
2,906
0
510
9,620
5,132
3,490
871
8,749
0
31,401
L
2,082
113
0
1,955
7,548
2,119
99
1,374
6,174
0
9,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,885
Gold Earned
33,929
499
Minions Killed
96
0
Camps Cleared
0
1,828,446
Distance Traveled
1,070,629
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,633
532
132
7
0
381,888
1
L
Set
6,300
315
34
2
0
179,646
0
W
Loki
10,374
519
115
6
0
427,720
0
W
Medusa
11,478
574
141
7
0
388,359
0
W
Morgan Le Fay
9,773
489
58
3
0
225,870
0
L
Neith
5,870
294
9
0
0
114,952
0
L
Xing Tian
7,486
374
21
1
0
287,317
2
L
Sun Wukong
7,587
379
21
1
0
325,313
0
W
Set
9,627
481
53
3
0
404,609
1
L
Odin
6,686
334
11
1
0
163,401
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role