Player Matchup

Bellona
Bellona
 
Bellona
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FAlves92
Anubis
Level 29
God Stats
17W - 14L
1,445 SR
Queue Stats
22W - 25L
1,364 Elo+
Solo
Mercury
Mercury
FabiobiOX
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,617 Elo+
Solo
Nike
Nike
Persefone_Player
Nike
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 15L
1,460 Elo+
Party 1
Ullr
Ullr
felipegamer21010
Ullr
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
224W - 264L
1,455 Elo+
Party 1
Team Averages
Level 24
1,489 SR
1,479 Elo+

VS

Team Averages
Level 24
1,395 SR
1,450 Elo+
Gilgamesh
Gilgamesh
BAHANDER-BR
Gilgamesh
Level 17
God Stats
32W - 23L
1,384 SR
Queue Stats
194W - 209L
1,335 Elo+
Solo
Neith
Neith
NoviceMc4127
Neith
Level 26
God Stats
2W - 1L
1,269 SR
Queue Stats
42W - 51L
1,399 Elo+
Solo
Guan Yu
Guan Yu
RashSC
Guan Yu
Level 29
God Stats
16W - 10L
1,472 SR
Queue Stats
271W - 210L
1,492 Elo+
Solo
Janus
Janus
cordeironervoso
Janus
Level 20
God Stats
4W - 2L
1,707 SR
Queue Stats
53W - 21L
1,636 Elo+
Solo
Thor
Thor
miguelitogamer49
Thor
Level 29
God Stats
1W - 2L
1,144 SR
Queue Stats
154W - 176L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 4 / 1
5,569
464
3,946
7,118
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
FAlves92
Anubis
3
0 / 2 / 0
4,134
345
418
1,935
726
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
FabiobiOX
Mercury
8
1 / 5 / 1
5,351
446
2,930
7,622
2,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 0
4,722
394
3,188
10,211
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 5 / 0
5,227
436
4,121
9,216
2,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BAHANDER-BR
Gilgamesh
8
0 / 0 / 2
5,128
427
1,746
6,122
4,763
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 1 / 2
6,059
505
6,220
6,513
1,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
RashSC
Guan Yu
13
6 / 0 / 0
7,582
632
5,165
6,981
8,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
9 / 0 / 3
8,224
685
9,871
5,170
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 2
6,083
507
2,506
7,237
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
18
18
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
1
0.63
W
Gilgamesh
BAHANDER-BR
Gilgamesh
0
0
2
1
L
Anubis
FAlves92
Anubis
0
2
0
0
L
Mercury
FabiobiOX
Mercury
1
5
1
0.3
W
2
1
2
3
L
0
2
0
0
W
Guan Yu
RashSC
Guan Yu
6
0
0
6
W
9
0
3
10.5
L
1
5
0
0.2
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,603
Damage
25,508
36,102
Taken
32,023
13,403
Mitigated
19,645
8,539
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,946
1,147
0
1,224
7,118
2,603
0
964
5,563
0
17,622
W
Gilgamesh
BAHANDER-BR
Gilgamesh
1,746
429
15
844
6,122
4,763
304
0
6,122
0
12,212
L
Anubis
FAlves92
Anubis
418
84
0
206
1,935
726
0
1,139
664
6,423
0
L
Mercury
FabiobiOX
Mercury
2,930
1,224
0
866
7,622
2,863
0
2,579
4,847
0
25,242
W
6,220
3,470
0
2,075
6,513
1,574
956
0
6,513
0
31,413
L
3,188
318
258
3,013
10,211
4,312
0
1,970
8,155
0
12,778
W
Guan Yu
RashSC
Guan Yu
5,165
541
182
3,986
6,981
8,907
0
0
6,981
0
38,883
W
9,871
601
0
2,190
5,170
1,496
304
418
4,752
47,751
0
L
4,121
1,006
253
2,719
9,216
2,899
0
2,742
6,358
0
18,593
W
2,506
968
0
1,326
7,237
2,905
0
0
7,237
0
32,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,003
Gold Earned
33,076
153
Minions Killed
300
0
Camps Cleared
0
944,832
Distance Traveled
1,119,840
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,569
464
37
3
0
226,533
4
W
Gilgamesh
5,128
427
14
1
0
205,806
1
L
Anubis
4,134
345
16
1
0
56,612
0
L
Mercury
5,351
446
50
4
0
249,097
6
W
Neith
6,059
505
47
4
0
207,035
0
L
Nike
4,722
394
14
1
0
209,553
1
W
Guan Yu
7,582
632
84
7
0
239,281
3
W
Janus
8,224
685
95
8
0
263,187
3
L
Ullr
5,227
436
36
3
0
203,037
0
W
Thor
6,083
507
60
5
0
204,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role