Player Matchup

Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Diamond II
 
Artio
Diamond II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
ChriZb
Janus
Diamond III
Level 149
God Stats
36W - 46L
1,550 SR
Queue Stats
254W - 243L
2,208 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
Dardenos
Danzaburou
Platinum I
Level 150
God Stats
1W - 3L
1,342 SR
Queue Stats
193W - 207L
1,944 MMR
Solo
Geb
Geb
Platinum III
HurkyBlue
Geb
Platinum III
Level 88
God Stats
31W - 21L
1,733 SR
Queue Stats
277W - 271L
1,967 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,525 SR
1,824 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,532 SR
1,813 MMR
Hou Yi
Hou Yi
Diamond IV
 
Hou Yi
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
 
Kumbhakarna
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Diamond V
BenDavid007
Olorun
Diamond V
Level 160
God Stats
32W - 11L
1,728 SR
Queue Stats
440W - 442L
1,900 MMR
Solo
Ravana
Ravana
Diamond III
Himori
Ravana
Diamond III
Level 158
God Stats
2W - 1L
1,552 SR
Queue Stats
21W - 30L
2,083 MMR
Solo
Tyr
Tyr
Diamond I
Mangle1234
Tyr
Diamond I
Level 129
God Stats
10W - 16L
1,379 SR
Queue Stats
114W - 120L
2,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 4 / 0
5,010
501
2,849
7,655
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
 
Artio
8
0 / 2 / 0
4,875
488
3,397
7,762
4,884
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Janus
ChriZb
Janus
10
1 / 1 / 1
5,606
561
3,982
3,625
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Dardenos
Danzaburou
8
0 / 5 / 0
4,746
475
2,384
7,393
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 1
4,685
469
3,607
6,215
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatMorgan Le FayPersephoneGilgameshOdin

VS

Bans
AthenaTsukuyomiAresUllrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 0 / 1
6,329
633
6,781
4,237
1,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
 
Kumbhakarna
8
2 / 0 / 5
5,518
552
1,472
7,495
3,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
10
2 / 2 / 2
5,816
582
5,289
6,009
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Himori
Ravana
10
2 / 0 / 4
5,865
587
5,207
4,112
1,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 0
6,789
679
4,904
7,869
3,399
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
0
0.25
L
Artio
 
Artio
0
2
0
0
W
Hou Yi
 
Hou Yi
5
0
1
5.5
W
Kumbhakarna
 
Kumbhakarna
2
0
5
4.5
W
Olorun
2
2
2
1.5
L
Janus
ChriZb
Janus
1
1
1
1.5
L
Danzaburou
Dardenos
Danzaburou
0
5
0
0
W
Ravana
Himori
Ravana
2
0
4
4
L
0
1
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,219
Damage
23,653
32,650
Taken
29,722
14,213
Mitigated
11,244
11,502
Healing
14,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,849
595
0
4,597
7,655
2,736
0
2,184
5,471
0
26,950
L
Artio
 
Artio
3,397
500
0
3,925
7,762
4,884
0
0
7,762
26,745
0
W
Hou Yi
 
Hou Yi
6,781
3,546
0
1,512
4,237
1,226
534
1,045
3,192
0
41,554
W
Kumbhakarna
 
Kumbhakarna
1,472
259
918
1,759
7,495
3,286
0
2,017
5,452
10,579
0
W
Olorun
5,289
2,961
167
2,299
6,009
2,053
80
2,969
2,800
34,894
4,218
L
Janus
ChriZb
Janus
3,982
326
0
794
3,625
1,037
0
1,927
1,698
38,182
0
L
Danzaburou
Dardenos
Danzaburou
2,384
725
0
1,090
7,393
2,048
0
645
6,748
0
24,205
W
Ravana
Himori
Ravana
5,207
1,670
0
2,250
4,112
1,280
128
1,212
2,820
0
34,306
L
3,607
898
0
1,096
6,215
3,508
0
1,019
5,196
14,199
0
W
4,904
1,160
0
5,246
7,869
3,399
0
3,397
4,472
0
44,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,922
Gold Earned
30,317
247
Minions Killed
349
0
Camps Cleared
0
970,890
Distance Traveled
1,024,565
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,010
501
48
5
0
189,186
3
L
Artio
4,875
488
55
6
0
187,576
2
W
Hou Yi
6,329
633
83
8
0
180,426
4
W
Kumbhakarna
5,518
552
17
2
0
210,273
5
W
Olorun
5,816
582
64
6
0
189,624
2
L
Janus
5,606
561
79
8
0
211,165
5
L
Danzaburou
4,746
475
46
5
0
178,838
2
W
Ravana
5,865
587
78
8
0
219,953
3
L
Geb
4,685
469
19
2
0
204,125
2
W
Tyr
6,789
679
107
11
0
224,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role