Player Matchup

Ao Kuang
Ao Kuang
Ao_Ku_Ang
Ao Kuang
Level 16
God Stats
8W - 5L
1,457 SR
Queue Stats
32W - 23L
1,493 Elo+
Solo
Thor
Thor
Deaf_Aequitas
Thor
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,681 Elo+
Solo
Merlin
Merlin
Lucas_CARP912
Merlin
Level 21
God Stats
3W - 5L
1,571 SR
Queue Stats
69W - 76L
1,478 Elo+
Solo
Chiron
Chiron
LyusX
Chiron
Level 23
God Stats
2W - 1L
1,503 SR
Queue Stats
22W - 19L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Thaymin9
Baron Samedi
Level 20
God Stats
1W - 4L
1,217 SR
Queue Stats
26W - 30L
1,433 Elo+
Solo
Team Averages
Level 17
1,450 SR
1,521 Elo+

VS

Team Averages
Level 21
1,545 SR
1,445 Elo+
Ymir
Ymir
CaardiB
Ymir
Level 29
God Stats
3W - 1L
1,692 SR
Queue Stats
83W - 82L
1,420 Elo+
Solo
Izanami
Izanami
Coutino
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
DuckFlare
Fenrir
Level 14
God Stats
2W - 3L
1,708 SR
Queue Stats
176W - 192L
1,504 Elo+
Solo
Scylla
Scylla
Luisito1610
Scylla
Level 14
God Stats
0W - 1L
1,305 SR
Queue Stats
2W - 4L
1,298 Elo+
Solo
Guan Yu
Guan Yu
RashSC
Guan Yu
Level 29
God Stats
16W - 10L
1,519 SR
Queue Stats
271W - 210L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Ao_Ku_Ang
Ao Kuang
8
0 / 1 / 0
4,331
619
1,219
4,517
1,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

1
0 / 3 / 0
3,021
432
0
1,727
539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 0
4,743
678
1,445
2,360
647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
LyusX
Chiron
8
5 / 0 / 0
4,799
686
4,032
4,909
1,109
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
Thaymin9
Baron Samedi
6
0 / 0 / 5
4,438
634
2,153
1,957
617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CaardiB
Ymir
6
0 / 2 / 0
3,729
533
546
4,756
2,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Coutino
Izanami
3
1 / 1 / 0
3,373
482
485
1,101
112
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
DuckFlare
Fenrir
7
0 / 1 / 0
4,242
606
2,023
4,997
1,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
7
1 / 1 / 0
4,148
593
734
3,229
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
RashSC
Guan Yu
9
1 / 0 / 0
5,323
760
2,088
2,664
1,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
3
4
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Ao_Ku_Ang
Ao Kuang
0
1
0
0
L
Ymir
CaardiB
Ymir
0
2
0
0
L
Izanami
Coutino
Izanami
1
1
0
1
W
0
3
0
0
L
Fenrir
DuckFlare
Fenrir
0
1
0
0
W
0
0
0
0
L
Scylla
1
1
0
1
W
Chiron
LyusX
Chiron
5
0
0
5
L
Guan Yu
RashSC
Guan Yu
1
0
0
1
W
Baron Samedi
Thaymin9
Baron Samedi
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,849
Damage
5,876
15,470
Taken
16,747
4,383
Mitigated
6,396
7,642
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Ao_Ku_Ang
Ao Kuang
1,219
480
0
1,982
4,517
1,471
0
0
4,200
18,053
0
L
Ymir
CaardiB
Ymir
546
170
0
1,162
4,756
2,453
0
1,481
3,225
7,980
0
L
Izanami
Coutino
Izanami
485
327
0
0
1,101
112
0
168
933
0
4,605
W
0
0
0
0
1,727
539
0
77
1,650
0
365
L
Fenrir
DuckFlare
Fenrir
2,023
820
0
1,542
4,997
1,286
0
674
4,297
0
22,443
W
1,445
52
0
840
2,360
647
0
753
1,607
23,505
0
L
Scylla
734
37
0
750
3,229
727
0
1,043
2,030
15,103
0
W
Chiron
LyusX
Chiron
4,032
2,201
145
2,766
4,909
1,109
1,523
299
4,610
0
18,611
L
Guan Yu
RashSC
Guan Yu
2,088
557
0
1,588
2,664
1,818
0
1,219
1,445
0
25,167
W
Baron Samedi
Thaymin9
Baron Samedi
2,153
543
1,195
714
1,957
617
352
151
1,806
8,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,332
Gold Earned
20,815
149
Minions Killed
169
0
Camps Cleared
0
645,169
Distance Traveled
628,257
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,331
619
43
6
0
147,790
2
L
Ymir
3,729
533
13
2
0
152,795
0
L
Izanami
3,373
482
12
2
0
52,489
0
W
Thor
3,021
432
1
0
0
95,384
0
L
Fenrir
4,242
606
45
6
0
137,998
0
W
Merlin
4,743
678
52
7
0
130,173
1
L
Scylla
4,148
593
33
5
0
140,867
1
W
Chiron
4,799
686
42
6
0
143,756
2
L
Guan Yu
5,323
760
66
9
0
144,108
2
W
Baron Samedi
4,438
634
11
2
0
128,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role