Player Matchup

Chiron
Chiron
HazFlush
Chiron
Level 47
God Stats
9W - 7L
1,502 SR
Queue Stats
16W - 14L
1,470 Elo+
Party 2
Ymir
Ymir
JJSTARNITE
Ymir
Level 22
God Stats
10W - 7L
1,464 SR
Queue Stats
90W - 70L
1,523 Elo+
Solo
Ra
Ra
Natarat
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,252 Elo+
Party 2
Team Averages
Level 29
1,489 SR
1,415 Elo+

VS

Team Averages
Level 38
1,466 SR
1,333 Elo+
Ymir
Ymir
Cryptic1123
Ymir
Level 17
God Stats
1W - 2L
1,512 SR
Queue Stats
4W - 4L
1,361 Elo+
Party 1
Nox
Nox
muppet99
Nox
Level 29
God Stats
2W - 3L
1,603 SR
Queue Stats
6W - 17L
1,237 Elo+
Solo
Pele
Pele
zorono218
Pele
Level 68
God Stats
0W - 1L
1,283 SR
Queue Stats
2W - 3L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
HazFlush
Chiron
13
8 / 2 / 7
9,488
791
11,164
8,317
3,160
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

13
5 / 1 / 11
9,576
798
8,270
10,902
13,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 12
9,126
761
9,393
7,526
3,013
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
7,133
594
4,598
12,317
11,581
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 7 / 2
6,843
570
4,738
11,864
4,821
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
11
4 / 7 / 0
8,605
717
6,559
13,341
5,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
17
Kills
4
4
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Chiron
HazFlush
Chiron
8
2
7
5.75
W
5
1
11
10.5
W
4
1
12
10
L
0
7
2
0.14
L
Pele
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,827
Damage
15,895
26,745
Taken
37,522
19,894
Mitigated
22,075
8,196
Healing
3,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,598
755
0
0
12,317
11,581
0
5,199
7,118
8,020
0
W
Chiron
HazFlush
Chiron
11,164
6,004
856
1,813
8,317
3,160
1,923
3,414
4,903
0
31,776
W
8,270
983
0
1,022
10,902
13,721
26
3,806
7,096
27,074
0
W
9,393
1,145
1,534
2,971
7,526
3,013
761
2,919
4,607
39,625
0
L
4,738
36
515
1,623
11,864
4,821
0
5,307
6,557
19,576
0
L
Pele
6,559
643
0
946
13,341
5,673
0
7,472
5,869
0
27,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,190
Gold Earned
22,581
151
Minions Killed
85
7
Camps Cleared
2
660,769
Distance Traveled
615,276
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,133
594
8
1
0
213,657
3
W
Chiron
9,488
791
53
4
1
218,285
0
W
Ymir
9,576
798
32
3
2
229,748
4
W
Ra
9,126
761
66
6
4
212,736
0
L
Nox
6,843
570
29
2
0
206,903
4
L
Pele
8,605
717
48
4
2
194,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role