Player Matchup

Merlin
Merlin
HunneeBadger
Merlin
Level 29
God Stats
34W - 27L
1,657 SR
Queue Stats
146W - 149L
1,456 Elo+
Party 1
Bellona
Bellona
KDriuss
Bellona
Level 26
God Stats
6W - 10L
1,503 SR
Queue Stats
60W - 69L
1,486 Elo+
Party 1
Guan Yu
Guan Yu
LeoparCafeMasa10
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Scapped
Ne Zha
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 9L
1,385 Elo+
Solo
Neith
Neith
groovsandwich
Neith
Level 5
God Stats
2W - 3L
1,333 SR
Queue Stats
2W - 3L
1,327 Elo+
Party 2
Team Averages
Level 14
1,499 SR
1,431 Elo+

VS

Team Averages
Level 18
1,412 SR
1,426 Elo+
Loki
Loki
Moss8
Loki
Level 28
God Stats
4W - 8L
1,277 SR
Queue Stats
112W - 103L
1,459 Elo+
Solo
Ares
Ares
PoseidonGoesDeep
Ares
Level 17
God Stats
7W - 11L
1,545 SR
Queue Stats
25W - 33L
1,501 Elo+
Solo
Ullr
Ullr
SSXKing
Ullr
Level 26
God Stats
6W - 4L
1,497 SR
Queue Stats
86W - 69L
1,594 Elo+
Solo
Horus
Horus
ma5ken
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,124 Elo+
Solo
Nu Wa
Nu Wa
xXshildXx1
Nu Wa
Level 16
God Stats
3W - 4L
1,242 SR
Queue Stats
37W - 41L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 2 / 6
9,227
513
10,975
7,637
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
KDriuss
Bellona
16
8 / 3 / 1
10,435
580
9,552
12,084
14,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 6 / 5
7,753
431
3,247
11,264
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Scapped
Ne Zha
17
8 / 1 / 1
10,570
587
12,368
13,444
8,961
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
2 / 6 / 8
8,213
456
7,542
9,983
2,929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Moss8
Loki
15
8 / 3 / 3
9,390
522
10,325
12,026
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 6 / 5
8,206
456
5,234
18,042
15,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
SSXKing
Ullr
13
7 / 7 / 1
8,597
478
7,327
14,874
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
ma5ken
Horus
10
1 / 7 / 6
6,957
387
3,590
15,850
8,368
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
1
0 / 0 / 0
4,939
274
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
33
23
Kills
18
18
Deaths
23
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
6
3.5
W
Bellona
KDriuss
Bellona
8
3
1
2.83
W
1
6
5
0.58
L
Loki
Moss8
Loki
8
3
3
3.17
L
2
6
5
0.75
L
Ullr
SSXKing
Ullr
7
7
1
1.07
W
Ne Zha
Scapped
Ne Zha
8
1
1
8.5
W
2
6
8
1
L
Horus
ma5ken
Horus
1
7
6
0.57
L
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,684
Damage
26,476
54,412
Taken
60,792
34,697
Mitigated
32,676
11,089
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,975
480
0
1,069
7,637
2,618
1,077
716
6,921
53,493
0
W
Bellona
KDriuss
Bellona
9,552
2,424
0
3,184
12,084
14,979
1,299
420
11,664
13,228
44,319
W
3,247
557
550
1,927
11,264
5,210
452
1,514
9,750
0
28,374
L
Loki
Moss8
Loki
10,325
2,536
0
3,580
12,026
4,052
0
1,191
10,743
0
58,356
L
5,234
738
0
1,730
18,042
15,635
0
3,574
14,280
24,191
0
L
Ullr
SSXKing
Ullr
7,327
2,873
0
2,634
14,874
4,621
0
2,823
11,954
0
46,269
W
Ne Zha
Scapped
Ne Zha
12,368
3,798
0
2,753
13,444
8,961
0
1,028
12,416
1,612
76,165
W
7,542
4,209
0
1,606
9,983
2,929
1,155
1,616
8,367
0
33,910
L
Horus
ma5ken
Horus
3,590
2,058
681
2,507
15,850
8,368
0
6,132
9,300
0
16,906
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,198
Gold Earned
38,089
405
Minions Killed
226
0
Camps Cleared
0
1,529,504
Distance Traveled
1,297,020
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,227
513
84
5
0
294,144
10
W
Bellona
10,435
580
111
6
0
325,205
0
W
Guan Yu
7,753
431
52
3
0
297,295
2
L
Loki
9,390
522
91
5
0
368,320
0
L
Ares
8,206
456
33
2
0
351,472
3
L
Ullr
8,597
478
77
4
0
280,540
2
W
Ne Zha
10,570
587
98
5
0
332,367
1
W
Neith
8,213
456
60
3
0
280,493
1
L
Horus
6,957
387
25
1
0
296,688
1
L
Nu Wa
4,939
274
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role